/* * Copyright (c) 2020-2021 Samsung Electronics Co., Ltd. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "Common.h" /************************************************************************/ /* Drawing Commands */ /************************************************************************/ void tvgDrawCmds(tvg::Canvas* canvas) { if (!canvas) return; //Create a Scene auto scene = tvg::Scene::gen(); scene->reserve(3); //reserve 3 shape nodes (optional) //Prepare Round Rectangle auto shape1 = tvg::Shape::gen(); shape1->appendRect(0, 0, 400, 400, 50, 50); //x, y, w, h, rx, ry shape1->fill(0, 255, 0, 255); //r, g, b, a scene->push(move(shape1)); //Prepare Circle auto shape2 = tvg::Shape::gen(); shape2->appendCircle(400, 400, 200, 200); //cx, cy, radiusW, radiusH shape2->fill(255, 255, 0, 255); //r, g, b, a scene->push(move(shape2)); //Prepare Ellipse auto shape3 = tvg::Shape::gen(); shape3->appendCircle(600, 600, 150, 100); //cx, cy, radiusW, radiusH shape3->fill(0, 255, 255, 255); //r, g, b, a scene->push(move(shape3)); //Create another Scene auto scene2 = tvg::Scene::gen(); scene2->reserve(2); //reserve 2 shape nodes (optional) //Star auto shape4 = tvg::Shape::gen(); //Appends Paths shape4->moveTo(199, 34); shape4->lineTo(253, 143); shape4->lineTo(374, 160); shape4->lineTo(287, 244); shape4->lineTo(307, 365); shape4->lineTo(199, 309); shape4->lineTo(97, 365); shape4->lineTo(112, 245); shape4->lineTo(26, 161); shape4->lineTo(146, 143); shape4->close(); shape4->fill(0, 0, 255, 255); scene2->push(move(shape4)); //Circle auto shape5 = tvg::Shape::gen(); auto cx = 550.0f; auto cy = 550.0f; auto radius = 125.0f; auto halfRadius = radius * 0.552284f; //Append Paths shape5->moveTo(cx, cy - radius); shape5->cubicTo(cx + halfRadius, cy - radius, cx + radius, cy - halfRadius, cx + radius, cy); shape5->cubicTo(cx + radius, cy + halfRadius, cx + halfRadius, cy + radius, cx, cy+ radius); shape5->cubicTo(cx - halfRadius, cy + radius, cx - radius, cy + halfRadius, cx - radius, cy); shape5->cubicTo(cx - radius, cy - halfRadius, cx - halfRadius, cy - radius, cx, cy - radius); shape5->fill(255, 0, 0, 255); scene2->push(move(shape5)); //Push scene2 onto the scene scene->push(move(scene2)); //Draw the Scene onto the Canvas canvas->push(move(scene)); } /************************************************************************/ /* Sw Engine Test Code */ /************************************************************************/ static unique_ptr swCanvas; void tvgSwTest(uint32_t* buffer) { //Create a Canvas swCanvas = tvg::SwCanvas::gen(); swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(swCanvas.get()); } void drawSwView(void* data, Eo* obj) { if (swCanvas->draw() == tvg::Result::Success) { swCanvas->sync(); } } /************************************************************************/ /* GL Engine Test Code */ /************************************************************************/ static unique_ptr glCanvas; void initGLview(Evas_Object *obj) { static constexpr auto BPP = 4; //Create a Canvas glCanvas = tvg::GlCanvas::gen(); glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(glCanvas.get()); } void drawGLview(Evas_Object *obj) { auto gl = elm_glview_gl_api_get(obj); gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl->glClear(GL_COLOR_BUFFER_BIT); if (glCanvas->draw() == tvg::Result::Success) { glCanvas->sync(); } } /************************************************************************/ /* Main Code */ /************************************************************************/ int main(int argc, char **argv) { tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw; if (argc > 1) { if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl; } //Initialize ThorVG Engine if (tvgEngine == tvg::CanvasEngine::Sw) { cout << "tvg engine: software" << endl; } else { cout << "tvg engine: opengl" << endl; } //Threads Count auto threads = std::thread::hardware_concurrency(); if (threads > 0) --threads; //Allow the designated main thread capacity //Initialize ThorVG Engine if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) { elm_init(argc, argv); if (tvgEngine == tvg::CanvasEngine::Sw) { createSwView(); } else { createGlView(); } elm_run(); elm_shutdown(); //Terminate ThorVG Engine tvg::Initializer::term(tvgEngine); } else { cout << "engine is not supported" << endl; } return 0; }