/* * Copyright (c) 2023 - 2025 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_WG_RENDERER_H_ #define _TVG_WG_RENDERER_H_ #include "tvgWgRenderTask.h" class WgRenderer : public RenderMethod { public: bool preUpdate() override; RenderData prepare(const RenderShape& rshape, RenderData data, const Matrix& transform, Array& clips, uint8_t opacity, RenderUpdateFlag flags, bool clipper) override; RenderData prepare(RenderSurface* surface, RenderData data, const Matrix& transform, Array& clips, uint8_t opacity, RenderUpdateFlag flags) override; bool postUpdate() override; bool preRender() override; bool renderShape(RenderData data) override; bool renderImage(RenderData data) override; bool postRender() override; void dispose(RenderData data) override; RenderRegion region(RenderData data) override; RenderRegion viewport() override; bool viewport(const RenderRegion& vp) override; bool blend(BlendMethod method) override; ColorSpace colorSpace() override; const RenderSurface* mainSurface() override; bool clear() override; bool sync() override; bool target(WGPUDevice device, WGPUInstance instance, void* target, uint32_t width, uint32_t height, int type = 0); RenderCompositor* target(const RenderRegion& region, ColorSpace cs, CompositionFlag flags) override; bool beginComposite(RenderCompositor* cmp, MaskMethod method, uint8_t opacity) override; bool endComposite(RenderCompositor* cmp) override; void prepare(RenderEffect* effect, const Matrix& transform) override; bool region(RenderEffect* effect) override; bool render(RenderCompositor* cmp, const RenderEffect* effect, bool direct) override; void dispose(RenderEffect* effect) override; static WgRenderer* gen(uint32_t threads); static bool term(); private: WgRenderer(); ~WgRenderer(); void release(); void disposeObjects(); void releaseSurfaceTexture(); void clearTargets(); bool surfaceConfigure(WGPUSurface surface, WgContext& context, uint32_t width, uint32_t height); // render tree stacks WgRenderTarget mRenderTargetRoot; Array mCompositorList; Array mRenderTargetStack; Array mRenderDataViewportList; Array mSceneTaskStack; Array mRenderTaskList; // render target pool WgRenderTargetPool mRenderTargetPool; // render data paint pools WgRenderDataShapePool mRenderDataShapePool; WgRenderDataPicturePool mRenderDataPicturePool; WgRenderDataViewportPool mRenderDataViewportPool; WgRenderDataEffectParamsPool mRenderDataEffectParamsPool; // rendering context WgContext mContext; WgCompositor mCompositor; // rendering states RenderSurface mTargetSurface; BlendMethod mBlendMethod{}; RenderRegion mViewport{}; // disposable data list Array mDisposeRenderDatas{}; Key mDisposeKey{}; // gpu handles WGPUTexture targetTexture{}; // external handle WGPUSurfaceTexture surfaceTexture{}; WGPUSurface surface{}; // external handle struct { WgGeometryBufferPool* pool; //private buffer pool bool individual = false; //buffer-pool sharing policy } mBufferPool; }; #endif /* _TVG_WG_RENDERER_H_ */