/* * Copyright (c) 2023 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_WG_RENDER_DATA_H_ #define _TVG_WG_RENDER_DATA_H_ #include "tvgWgPipelineSolid.h" #include "tvgWgPipelineLinear.h" #include "tvgWgPipelineRadial.h" #include "tvgWgPipelineImage.h" #include "tvgWgGeometry.h" class WgGeometryData { public: WGPUBuffer mBufferVertex{}; WGPUBuffer mBufferTexCoords{}; WGPUBuffer mBufferIndex{}; size_t mVertexCount{}; size_t mIndexCount{}; public: WgGeometryData() {} virtual ~WgGeometryData() { release(); } void initialize(WGPUDevice device) {}; void draw(WGPURenderPassEncoder renderPassEncoder); void drawImage(WGPURenderPassEncoder renderPassEncoder); void update(WGPUDevice device, WGPUQueue queue, WgVertexList* vertexList); void update(WGPUDevice device, WGPUQueue queue, float* vertexData, size_t vertexCount, uint32_t* indexData, size_t indexCount); void update(WGPUDevice device, WGPUQueue queue, float* vertexData, float* texCoordsData, size_t vertexCount, uint32_t* indexData, size_t indexCount); void release(); }; class WgRenderData { public: virtual void initialize(WGPUDevice device) {}; virtual void release() = 0; }; struct WgRenderDataShapeSettings { WgPipelineBindGroupSolid mPipelineBindGroupSolid{}; WgPipelineBindGroupLinear mPipelineBindGroupLinear{}; WgPipelineBindGroupRadial mPipelineBindGroupRadial{}; WgPipelineBase* mPipelineBase{}; // external WgPipelineBindGroup* mPipelineBindGroup{}; // external // update render shape settings defined by flags and fill settings void update(WGPUQueue queue, const Fill* fill, const RenderUpdateFlag flags, const RenderTransform* transform, const float* viewMatrix, const uint8_t* color, WgPipelineLinear& linear, WgPipelineRadial& radial, WgPipelineSolid& solid); void release(); }; class WgRenderDataShape: public WgRenderData { public: Array mGeometryDataShape; Array mGeometryDataStroke; Array mGeometryDataImage; WgRenderDataShapeSettings mRenderSettingsShape; WgRenderDataShapeSettings mRenderSettingsStroke; WgPipelineBindGroupImage mPipelineBindGroupImage; public: WgRenderDataShape() {} void release() override; void releaseRenderData(); void tesselate(WGPUDevice device, WGPUQueue queue, Surface* surface, const RenderMesh* mesh); void tesselate(WGPUDevice device, WGPUQueue queue, const RenderShape& rshape); void stroke(WGPUDevice device, WGPUQueue queue, const RenderShape& rshape); private: void decodePath(const RenderShape& rshape, Array& outlines); void strokeSegments(const RenderShape& rshape, Array& outlines, Array& segments); void strokeSublines(const RenderShape& rshape, Array& outlines, WgVertexList& strokes); }; #endif //_TVG_WG_RENDER_DATA_H_