/* * Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "Common.h" /************************************************************************/ /* Drawing Commands */ /************************************************************************/ void tvgDrawCmds(tvg::Canvas* canvas) { if (!canvas) return; //Prepare Round Rectangle auto shape1 = tvg::Shape::gen(); shape1->appendRect(0, 0, 400, 400, 50, 50); //x, y, w, h, rx, ry shape1->fill(0, 255, 0); //r, g, b if (canvas->push(std::move(shape1)) != tvg::Result::Success) return; //Prepare Round Rectangle2 auto shape2 = tvg::Shape::gen(); shape2->appendRect(100, 100, 400, 400, 50, 50); //x, y, w, h, rx, ry shape2->fill(255, 255, 0); //r, g, b if (canvas->push(std::move(shape2)) != tvg::Result::Success) return; //Prepare Round Rectangle3 auto shape3 = tvg::Shape::gen(); shape3->appendRect(200, 200, 400, 400, 50, 50); //x, y, w, h, rx, ry shape3->fill(0, 255, 255); //r, g, b if (canvas->push(std::move(shape3)) != tvg::Result::Success) return; //Prepare Scene auto scene = tvg::Scene::gen(); auto shape4 = tvg::Shape::gen(); shape4->appendCircle(400, 400, 100, 100); shape4->fill(255, 0, 0); shape4->stroke(5); shape4->stroke(255, 255, 255); scene->push(std::move(shape4)); auto shape5 = tvg::Shape::gen(); shape5->appendCircle(550, 550, 150, 150); shape5->fill(255, 0, 255); shape5->stroke(5); shape5->stroke(255, 255, 255); scene->push(std::move(shape5)); if (canvas->push(std::move(scene)) != tvg::Result::Success) return; } void tvgUpdateCmds(tvg::Canvas* canvas) { if (!canvas) return; //Circular list auto& list = canvas->paints(); auto paint = *list.begin(); list.pop_front(); list.push_back(paint); } /************************************************************************/ /* Sw Engine Test Code */ /************************************************************************/ static unique_ptr swCanvas; void tvgSwTest(uint32_t* buffer) { //Create a Canvas swCanvas = tvg::SwCanvas::gen(); swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(swCanvas.get()); } void drawSwView(void* data, Eo* obj) { if (swCanvas->draw() == tvg::Result::Success) { swCanvas->sync(); } } Eina_Bool timerSwCb(void *data) { tvgUpdateCmds(swCanvas.get()); Eo* img = (Eo*) data; evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT); evas_object_image_pixels_dirty_set(img, EINA_TRUE); return ECORE_CALLBACK_RENEW; } /************************************************************************/ /* GL Engine Test Code */ /************************************************************************/ static unique_ptr glCanvas; void initGLview(Evas_Object *obj) { //Create a Canvas glCanvas = tvg::GlCanvas::gen(); //Get the drawing target id int32_t targetId; auto gl = elm_glview_gl_api_get(obj); gl->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &targetId); glCanvas->target(targetId, WIDTH, HEIGHT); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(glCanvas.get()); } void drawGLview(Evas_Object *obj) { auto gl = elm_glview_gl_api_get(obj); gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl->glClear(GL_COLOR_BUFFER_BIT); if (glCanvas->draw() == tvg::Result::Success) { glCanvas->sync(); } } Eina_Bool timerGlCb(void *data) { tvgUpdateCmds(glCanvas.get()); return ECORE_CALLBACK_RENEW; } /************************************************************************/ /* Main Code */ /************************************************************************/ int main(int argc, char **argv) { tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw; if (argc > 1) { if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl; } //Initialize ThorVG Engine if (tvgEngine == tvg::CanvasEngine::Sw) { cout << "tvg engine: software" << endl; } else { cout << "tvg engine: opengl" << endl; } //Threads Count auto threads = std::thread::hardware_concurrency(); if (threads > 0) --threads; //Allow the designated main thread capacity //Initialize ThorVG Engine if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) { elm_init(argc, argv); Ecore_Timer* timer; if (tvgEngine == tvg::CanvasEngine::Sw) { auto view = createSwView(); timer = ecore_timer_add(0.33, timerSwCb, view); } else { auto view = createGlView(); timer = ecore_timer_add(0.33, timerGlCb, view); } elm_run(); ecore_timer_del(timer); elm_shutdown(); //Terminate ThorVG Engine tvg::Initializer::term(tvgEngine); } else { cout << "engine is not supported" << endl; } return 0; }