/* * Copyright (c) 2023 - 2025 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_LOTTIE_BUILDER_H_ #define _TVG_LOTTIE_BUILDER_H_ #include "tvgCommon.h" #include "tvgInlist.h" #include "tvgShape.h" #include "tvgLottieExpressions.h" #include "tvgLottieModifier.h" struct LottieComposition; struct RenderRepeater { int cnt; Matrix transform; float offset; Point position; Point anchor; Point scale; float rotation; uint8_t startOpacity; uint8_t endOpacity; bool interpOpacity; bool inorder; }; struct RenderContext { INLIST_ITEM(RenderContext); Shape* propagator = nullptr; //for propagating the shape properties excluding paths Shape* merging = nullptr; //merging shapes if possible (if shapes have same properties) LottieObject** begin = nullptr; //iteration entry point Array repeaters; Matrix* transform = nullptr; LottieRoundnessModifier* roundness = nullptr; LottieOffsetModifier* offset = nullptr; LottieModifier* modifier = nullptr; bool fragmenting = false; //render context has been fragmented by filling bool reqFragment = false; //requirement to fragment the render context RenderContext(Shape* propagator) { SHAPE(propagator)->reset(); propagator->ref(); this->propagator = propagator; } ~RenderContext() { propagator->unref(false); free(transform); delete(roundness); delete(offset); } RenderContext(const RenderContext& rhs, Shape* propagator, bool mergeable = false) { if (mergeable) merging = rhs.merging; propagator->ref(); this->propagator = propagator; repeaters = rhs.repeaters; if (rhs.roundness) { roundness = new LottieRoundnessModifier(rhs.roundness->buffer, rhs.roundness->r); update(roundness); } if (rhs.offset) { offset = new LottieOffsetModifier(rhs.offset->offset, rhs.offset->miterLimit, rhs.offset->join); update(offset); } } void update(LottieModifier* next) { if (modifier) modifier = modifier->decorate(next); else modifier = next; } }; struct LottieBuilder { LottieBuilder() { exps = LottieExpressions::instance(); } ~LottieBuilder() { LottieExpressions::retrieve(exps); } bool expressions() { return exps ? true : false; } bool update(LottieComposition* comp, float progress); void build(LottieComposition* comp); private: void appendRect(Shape* shape, Point& pos, Point& size, float r, bool clockwise, RenderContext* ctx); bool fragmented(LottieGroup* parent, LottieObject** child, Inlist& contexts, RenderContext* ctx); void updateStrokeEffect(LottieLayer* layer, LottieFxStroke* effect, float frameNo); void updateEffect(LottieLayer* layer, float frameNo); void updateLayer(LottieComposition* comp, Scene* scene, LottieLayer* layer, float frameNo); bool updateMatte(LottieComposition* comp, float frameNo, Scene* scene, LottieLayer* layer); void updatePrecomp(LottieComposition* comp, LottieLayer* precomp, float frameNo); void updateSolid(LottieLayer* layer); void updateImage(LottieGroup* layer); void updateText(LottieLayer* layer, float frameNo); void updateMasks(LottieLayer* layer, float frameNo); void updateTransform(LottieLayer* layer, float frameNo); void updateChildren(LottieGroup* parent, float frameNo, Inlist& contexts); void updateGroup(LottieGroup* parent, LottieObject** child, float frameNo, Inlist& pcontexts, RenderContext* ctx); void updateTransform(LottieGroup* parent, LottieObject** child, float frameNo, Inlist& contexts, RenderContext* ctx); void updateSolidFill(LottieGroup* parent, LottieObject** child, float frameNo, Inlist& contexts, RenderContext* ctx); void updateSolidStroke(LottieGroup* parent, LottieObject** child, float frameNo, Inlist& contexts, RenderContext* ctx); void updateGradientFill(LottieGroup* parent, LottieObject** child, float frameNo, Inlist& contexts, RenderContext* ctx); void updateGradientStroke(LottieGroup* parent, LottieObject** child, float frameNo, Inlist& contexts, RenderContext* ctx); void updateRect(LottieGroup* parent, LottieObject** child, float frameNo, Inlist& contexts, RenderContext* ctx); void updateEllipse(LottieGroup* parent, LottieObject** child, float frameNo, Inlist& contexts, RenderContext* ctx); void updatePath(LottieGroup* parent, LottieObject** child, float frameNo, Inlist& contexts, RenderContext* ctx); void updatePolystar(LottieGroup* parent, LottieObject** child, float frameNo, Inlist& contexts, RenderContext* ctx); void updateStar(LottiePolyStar* star, float frameNo, Matrix* transform, Shape* merging, RenderContext* ctx); void updatePolygon(LottieGroup* parent, LottiePolyStar* star, float frameNo, Matrix* transform, Shape* merging, RenderContext* ctx); void updateTrimpath(LottieGroup* parent, LottieObject** child, float frameNo, Inlist& contexts, RenderContext* ctx); void updateRepeater(LottieGroup* parent, LottieObject** child, float frameNo, Inlist& contexts, RenderContext* ctx); void updateRoundedCorner(LottieGroup* parent, LottieObject** child, float frameNo, Inlist& contexts, RenderContext* ctx); void updateOffsetPath(LottieGroup* parent, LottieObject** child, float frameNo, Inlist& contexts, RenderContext* ctx); RenderPath buffer; //resusable path LottieExpressions* exps; }; #endif //_TVG_LOTTIE_BUILDER_H