/* * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "tvgGlPropertyInterface.h" /************************************************************************/ /* Internal Class Implementation */ /************************************************************************/ VertexProperty PropertyInterface::mEmptyProperty; /************************************************************************/ /* External Class Implementation */ /************************************************************************/ VertexProperty& PropertyInterface::addProperty(GlRenderTask* rTask, std::shared_ptr prog, std::string name, uint32_t propFormatSize, VertexProperty::PropertyType propType, VertexProperty::DataType dataType) { std::map* vertexProperty = nullptr; int32_t id; switch (propType) { case VertexProperty::PropertyType::ATTRIBUTE: { id = prog->getAttributeLocation(name.c_str()); vertexProperty = &rTask->getAttributeVertexProperty(); break; } case VertexProperty::PropertyType::UNIFORM: { id = prog->getUniformLocation(name.c_str()); vertexProperty = &rTask->getUniformVertexProperty(); break; } default: break; } if (id != -1) { VertexProperty property = { id, name, propType, dataType }; property.propertyValues.setStride(propFormatSize); if (vertexProperty) { (*vertexProperty)[id] = property; return (*vertexProperty)[id]; } } return mEmptyProperty; } void PropertyInterface::setProperty(GlRenderTask* rTask, int32_t propId, int32_t count, float* data) { std::map::iterator itr = rTask->getUniformVertexProperty().find(propId); if (itr->second.propertyId == -1) return; VertexProperty& prop = itr->second; for (int i = 0; i < count; ++i) { prop.propertyValues.set(data[i]); } } int32_t PropertyInterface::getPropertyId(GlRenderTask* rTask, std::string name) { std::map& vertexProperty = rTask->getUniformVertexProperty(); for (auto& property : vertexProperty) { if (property.second.propertyName == name) return property.second.propertyId; } return -1; } VertexProperty& PropertyInterface::getProperty(GlRenderTask* rTask, std::string name) { std::map& vertexProperty = rTask->getUniformVertexProperty(); for (auto& property : vertexProperty) { if (property.second.propertyName == name) return property.second; } return mEmptyProperty; } VertexProperty& PropertyInterface::getProperty(GlRenderTask* rTask, int32_t propId) { std::map& vertexProperty = rTask->getUniformVertexProperty(); if (vertexProperty.find(propId) != vertexProperty.end()) return vertexProperty[propId]; return mEmptyProperty; } void PropertyInterface::clearData(GlRenderTask* rTask) { std::map& vertexProperty = rTask->getUniformVertexProperty(); for (auto& prop : vertexProperty) { prop.second.propertyValues.clear(); } }