/* * Copyright (c) 2020 - 2025 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "tvgScene.h" Scene::Scene() { pImpl = new Impl(this); } Scene* Scene::gen() noexcept { return new Scene; } Type Scene::type() const noexcept { return Type::Scene; } Result Scene::push(Paint* target, Paint* at) noexcept { return SCENE(this)->insert(target, at); } Result Scene::remove(Paint* paint) noexcept { if (paint) return SCENE(this)->remove(paint); else return SCENE(this)->clearPaints(); } const list& Scene::paints() const noexcept { return SCENE(this)->paints; } Result Scene::push(SceneEffect effect, ...) noexcept { va_list args; va_start(args, effect); return SCENE(this)->push(effect, args); }