#include #include using namespace std; #define WIDTH 800 #define HEIGHT 800 static uint32_t buffer[WIDTH * HEIGHT]; unique_ptr canvas = nullptr; tvg::Shape* pShape = nullptr; void tvgtest() { //Create a Canvas canvas = tvg::SwCanvas::gen(); canvas->target(buffer, WIDTH, WIDTH, HEIGHT); //Shape auto shape = tvg::Shape::gen(); /* Acquire shape pointer to access it again. instead, you should consider not to interrupt this pointer life-cycle. */ pShape = shape.get(); shape->appendRect(-100, -100, 200, 200, 0); //fill property will be retained shape->fill(127, 255, 255, 255); shape->stroke(0, 0, 255, 255); shape->stroke(1); canvas->push(move(shape)); //Draw first frame canvas->draw(); canvas->sync(); } void transit_cb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress) { /* Update shape directly. You can update only necessary properties of this shape, while retaining other properties. */ pShape->reset(); //reset path pShape->appendRect(-100 + (800 * progress), -100 + (800 * progress), 200, 200, (100 * progress)); pShape->stroke(30 * progress); //Update shape for drawing (this may work asynchronously) canvas->update(pShape); //Draw Next frames canvas->draw(); canvas->sync(); //Update Efl Canvas Eo* img = (Eo*) effect; evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT); } void win_del(void *data, Evas_Object *o, void *ev) { elm_exit(); } int main(int argc, char **argv) { //Initialize ThorVG Engine tvg::Initializer::init(tvg::CanvasEngine::Sw); tvgtest(); //Show the result using EFL... elm_init(argc, argv); Eo* win = elm_win_util_standard_add(NULL, "ThorVG Test"); evas_object_smart_callback_add(win, "delete,request", win_del, 0); Eo* img = evas_object_image_filled_add(evas_object_evas_get(win)); evas_object_image_size_set(img, WIDTH, HEIGHT); evas_object_image_data_set(img, buffer); evas_object_size_hint_weight_set(img, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); evas_object_show(img); elm_win_resize_object_add(win, img); evas_object_geometry_set(win, 0, 0, WIDTH, HEIGHT); evas_object_show(win); Elm_Transit *transit = elm_transit_add(); elm_transit_effect_add(transit, transit_cb, img, nullptr); elm_transit_duration_set(transit, 2); elm_transit_repeat_times_set(transit, -1); elm_transit_auto_reverse_set(transit, EINA_TRUE); elm_transit_go(transit); elm_run(); elm_shutdown(); //Terminate ThorVG Engine tvg::Initializer::term(tvg::CanvasEngine::Sw); }