/* * Copyright (c) 2023 - 2025 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "tvgGlCommon.h" #include "tvgGlRenderPass.h" #include "tvgGlRenderTask.h" GlRenderPass::GlRenderPass(GlRenderTarget* fbo, RenderRegion viewport): mFbo(fbo), mViewport(viewport), mTasks(), mDrawDepth(0) {} GlRenderPass::GlRenderPass(GlRenderPass&& other): mFbo(other.mFbo), mViewport(other.mViewport), mTasks(), mDrawDepth(0) { mTasks.push(other.mTasks); other.mTasks.clear(); mDrawDepth = other.mDrawDepth; } GlRenderPass::~GlRenderPass() { if (mTasks.empty()) return; ARRAY_FOREACH(p, mTasks) delete(*p); mTasks.clear(); } void GlRenderPass::addRenderTask(GlRenderTask* task) { mTasks.push(task); } void GlRenderPass::getMatrix(float *dst, const Matrix &matrix) const { const auto& vp = getViewport(); Matrix postMatrix{}; tvg::identity(&postMatrix); translate(&postMatrix, {(float)-vp.x, (float)-vp.y}); auto m = postMatrix * matrix; float modelMatrix[16]; GET_MATRIX44(m, modelMatrix); MVP_MATRIX(vp.w, vp.h); MULTIPLY_MATRIX(mvp, modelMatrix, dst); }