/* * Copyright (c) 2023 - 2025 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_GL_RENDER_RENDER_TARGET_H_ #define _TVG_GL_RENDER_RENDER_TARGET_H_ #include "tvgGlCommon.h" class GlRenderTarget { public: GlRenderTarget() = default; GlRenderTarget(uint32_t width, uint32_t height); ~GlRenderTarget(); void init(GLint resolveId); GLuint getFboId() { return mFbo; } GLuint getResolveFboId() { return mResolveFbo; } GLuint getColorTexture() { return mColorTex; } uint32_t getWidth() const { return mWidth; } uint32_t getHeight() const { return mHeight; } void setViewport(const RenderRegion& vp) { mViewport = vp; } const RenderRegion& getViewport() const { return mViewport; } bool invalid() const { return mFbo == GL_INVALID_VALUE; } bool isInUse() const { return mInUse; } void setInUse(bool inUse) { mInUse = inUse; } private: uint32_t mWidth; uint32_t mHeight; RenderRegion mViewport{}; GLuint mFbo = GL_INVALID_VALUE; GLuint mColorBuffer = 0; GLuint mDepthStencilBuffer = 0; GLuint mResolveFbo = 0; GLuint mColorTex = 0; bool mInUse = false; }; class GlRenderTargetPool { public: GlRenderTargetPool(uint32_t maxWidth, uint32_t maxHeight); ~GlRenderTargetPool(); GlRenderTarget* getRenderTarget(const RenderRegion& vp, GLuint resolveId = 0); private: uint32_t mMaxWidth = 0; uint32_t mMaxHeight = 0; Array mPool; }; #endif //_TVG_GL_RENDER_RENDER_TARGET_H_