#include "testCommon.h" /************************************************************************/ /* Drawing Commands */ /************************************************************************/ void tvgDrawCmds(tvg::Canvas* canvas) { if (!canvas) return; //Arc Line auto shape1 = tvg::Shape::gen(); shape1->appendArc(150, 150, 80, 10, 180, false); shape1->stroke(255, 255, 255, 255); shape1->stroke(2); if (canvas->push(move(shape1)) != tvg::Result::Success) return; auto shape2 = tvg::Shape::gen(); shape2->appendArc(400, 150, 80, 0, 300, false); shape2->stroke(255, 255, 255, 255); shape2->stroke(2); if (canvas->push(move(shape2)) != tvg::Result::Success) return; auto shape3 = tvg::Shape::gen(); shape3->appendArc(600, 150, 80, 300, 60, false); shape3->stroke(255, 255, 255, 255); shape3->stroke(2); if (canvas->push(move(shape3)) != tvg::Result::Success) return; //Pie Line auto shape4 = tvg::Shape::gen(); shape4->appendArc(150, 400, 80, 10, 180, true); shape4->stroke(255, 255, 255, 255); shape4->stroke(2); if (canvas->push(move(shape4)) != tvg::Result::Success) return; auto shape5 = tvg::Shape::gen(); shape5->appendArc(400, 400, 80, 0, 300, true); shape5->stroke(255, 255, 255, 255); shape5->stroke(2); if (canvas->push(move(shape5)) != tvg::Result::Success) return; auto shape6 = tvg::Shape::gen(); shape6->appendArc(600, 400, 80, 300, 60, true); shape6->stroke(255, 255, 255, 255); shape6->stroke(2); if (canvas->push(move(shape6)) != tvg::Result::Success) return; //Pie Fill auto shape7 = tvg::Shape::gen(); shape7->appendArc(150, 650, 80, 10, 180, true); shape7->fill(255, 255, 255, 255); shape7->stroke(255, 0, 0, 255); shape7->stroke(2); if (canvas->push(move(shape7)) != tvg::Result::Success) return; auto shape8 = tvg::Shape::gen(); shape8->appendArc(400, 650, 80, 0, 300, true); shape8->fill(255, 255, 255, 255); shape8->stroke(255, 0, 0, 255); shape8->stroke(2); if (canvas->push(move(shape8)) != tvg::Result::Success) return; auto shape9 = tvg::Shape::gen(); shape9->appendArc(600, 650, 80, 300, 60, true); shape9->fill(255, 255, 255, 255); shape9->stroke(255, 0, 0, 255); shape9->stroke(2); if (canvas->push(move(shape9)) != tvg::Result::Success) return; } /************************************************************************/ /* Sw Engine Test Code */ /************************************************************************/ static unique_ptr swCanvas; void tvgSwTest(uint32_t* buffer) { //Create a Canvas swCanvas = tvg::SwCanvas::gen(); swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(swCanvas.get()); } void drawSwView(void* data, Eo* obj) { if (swCanvas->draw() == tvg::Result::Success) { swCanvas->sync(); } } /************************************************************************/ /* GL Engine Test Code */ /************************************************************************/ static unique_ptr glCanvas; void initGLview(Evas_Object *obj) { static constexpr auto BPP = 4; //Create a Canvas glCanvas = tvg::GlCanvas::gen(); glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(glCanvas.get()); } void drawGLview(Evas_Object *obj) { auto gl = elm_glview_gl_api_get(obj); gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl->glClear(GL_COLOR_BUFFER_BIT); if (glCanvas->draw() == tvg::Result::Success) { glCanvas->sync(); } } /************************************************************************/ /* Main Code */ /************************************************************************/ int main(int argc, char **argv) { tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw; if (argc > 1) { if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl; } //Initialize ThorVG Engine if (tvgEngine == tvg::CanvasEngine::Sw) { cout << "tvg engine: software" << endl; } else { cout << "tvg engine: opengl" << endl; } //Threads Count auto threads = std::thread::hardware_concurrency(); //Initialize ThorVG Engine if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) { elm_init(argc, argv); if (tvgEngine == tvg::CanvasEngine::Sw) { createSwView(); } else { createGlView(); } elm_run(); elm_shutdown(); //Terminate ThorVG Engine tvg::Initializer::term(tvgEngine); } else { cout << "engine is not supported" << endl; } return 0; }