#include "testCommon.h" /************************************************************************/ /* Drawing Commands */ /************************************************************************/ void tvgDrawCmds(tvg::Canvas* canvas) { if (!canvas) return; //Prepare first shape, which will not be drawn auto shape1 = tvg::Shape::gen(); shape1->appendRect(10, 10, 200, 200, 0, 0); shape1->appendRect(220, 10, 100, 100, 0, 0); shape1->stroke(3); shape1->stroke(0, 255, 0, 255); float dashPattern[2] = {4, 4}; shape1->stroke(dashPattern, 2); shape1->fill(255, 0, 0, 255); //Create second shape and duplicate parameters auto shape2 = shape1->duplicate(); //Create third shape, duplicate from first and add some new parameters auto shape3 = shape1->duplicate(); //Get access to valid derived class type tvg::Shape* shapePtr = reinterpret_cast(shape3.get()); //move shape3 to new postion to don't cover second shape shape3->translate(0, 220); //append new paths shapePtr->appendRect(340, 10, 100, 100, 0, 0); shapePtr->fill(0, 0, 255, 255); //TODO: test gradient canvas->push(move(shape2)); canvas->push(move(shape3)); } /************************************************************************/ /* Sw Engine Test Code */ /************************************************************************/ static unique_ptr swCanvas; void tvgSwTest(uint32_t* buffer) { //Create a Canvas swCanvas = tvg::SwCanvas::gen(); swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(swCanvas.get()); } void drawSwView(void* data, Eo* obj) { if (swCanvas->draw() == tvg::Result::Success) { swCanvas->sync(); } } /************************************************************************/ /* GL Engine Test Code */ /************************************************************************/ static unique_ptr glCanvas; void initGLview(Evas_Object *obj) { static constexpr auto BPP = 4; //Create a Canvas glCanvas = tvg::GlCanvas::gen(); glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(glCanvas.get()); } void drawGLview(Evas_Object *obj) { auto gl = elm_glview_gl_api_get(obj); gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl->glClear(GL_COLOR_BUFFER_BIT); if (glCanvas->draw() == tvg::Result::Success) { glCanvas->sync(); } } /************************************************************************/ /* Main Code */ /************************************************************************/ int main(int argc, char **argv) { tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw; if (argc > 1) { if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl; } //Initialize ThorVG Engine if (tvgEngine == tvg::CanvasEngine::Sw) { cout << "tvg engine: software" << endl; } else { cout << "tvg engine: opengl" << endl; } //Threads Count auto threads = std::thread::hardware_concurrency(); //Initialize ThorVG Engine if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) { elm_init(argc, argv); if (tvgEngine == tvg::CanvasEngine::Sw) { createSwView(); } else { createGlView(); } elm_run(); elm_shutdown(); //Terminate ThorVG Engine tvg::Initializer::term(tvgEngine); } else { cout << "engine is not supported" << endl; } return 0; }