#include "testCommon.h" /************************************************************************/ /* Drawing Commands */ /************************************************************************/ void tvgDrawCmds(tvg::Canvas* canvas) { if (!canvas) return; //Test for Stroke Width for (int i = 0; i < 10; ++i) { auto shape = tvg::Shape::gen(); shape->moveTo(50, 50 + (25 * i)); shape->lineTo(750, 50 + (25 * i)); shape->stroke(255, 255, 255, 255); //color: r, g, b, a shape->stroke(i + 1); //stroke width shape->stroke(tvg::StrokeCap::Round); //default is Square if (canvas->push(move(shape)) != tvg::Result::Success) return; } //Test for StrokeJoin & StrokeCap auto shape1 = tvg::Shape::gen(); shape1->moveTo(20, 350); shape1->lineTo(250, 350); shape1->lineTo(220, 500); shape1->lineTo(70, 470); shape1->lineTo(70, 330); shape1->stroke(255, 0, 0, 255); shape1->stroke(10); shape1->stroke(tvg::StrokeJoin::Round); shape1->stroke(tvg::StrokeCap::Round); if (canvas->push(move(shape1)) != tvg::Result::Success) return; auto shape2 = tvg::Shape::gen(); shape2->moveTo(270, 350); shape2->lineTo(500, 350); shape2->lineTo(470, 500); shape2->lineTo(320, 470); shape2->lineTo(320, 330); shape2->stroke(255, 255, 0, 255); shape2->stroke(10); shape2->stroke(tvg::StrokeJoin::Bevel); shape2->stroke(tvg::StrokeCap::Square); if (canvas->push(move(shape2)) != tvg::Result::Success) return; auto shape3 = tvg::Shape::gen(); shape3->moveTo(520, 350); shape3->lineTo(750, 350); shape3->lineTo(720, 500); shape3->lineTo(570, 470); shape3->lineTo(570, 330); shape3->stroke(0, 255, 0, 255); shape3->stroke(10); shape3->stroke(tvg::StrokeJoin::Miter); shape3->stroke(tvg::StrokeCap::Butt); if (canvas->push(move(shape3)) != tvg::Result::Success) return; //Test for Stroke Dash auto shape4 = tvg::Shape::gen(); shape4->moveTo(20, 600); shape4->lineTo(250, 600); shape4->lineTo(220, 750); shape4->lineTo(70, 720); shape4->lineTo(70, 580); shape4->stroke(255, 0, 0, 255); shape4->stroke(5); shape4->stroke(tvg::StrokeJoin::Round); shape4->stroke(tvg::StrokeCap::Round); float dashPattern1[2] = {10, 10}; shape4->stroke(dashPattern1, 2); if (canvas->push(move(shape4)) != tvg::Result::Success) return; auto shape5 = tvg::Shape::gen(); shape5->moveTo(270, 600); shape5->lineTo(500, 600); shape5->lineTo(470, 750); shape5->lineTo(320, 720); shape5->lineTo(320, 580); shape5->stroke(255, 255, 0, 255); shape5->stroke(5); shape5->stroke(tvg::StrokeJoin::Bevel); shape5->stroke(tvg::StrokeCap::Butt); float dashPattern2[2] = {10, 10}; shape5->stroke(dashPattern2, 2); if (canvas->push(move(shape5)) != tvg::Result::Success) return; auto shape6 = tvg::Shape::gen(); shape6->moveTo(520, 600); shape6->lineTo(750, 600); shape6->lineTo(720, 750); shape6->lineTo(570, 720); shape6->lineTo(570, 580); shape6->stroke(255, 255, 255, 255); shape6->stroke(5); shape6->stroke(tvg::StrokeJoin::Miter); shape6->stroke(tvg::StrokeCap::Square); float dashPattern3[2] = {10, 10}; shape6->stroke(dashPattern3, 2); if (canvas->push(move(shape6)) != tvg::Result::Success) return; } /************************************************************************/ /* Sw Engine Test Code */ /************************************************************************/ static unique_ptr swCanvas; void tvgSwTest(uint32_t* buffer) { //Create a Canvas swCanvas = tvg::SwCanvas::gen(); swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(swCanvas.get()); } void drawSwView(void* data, Eo* obj) { if (swCanvas->draw() == tvg::Result::Success) { swCanvas->sync(); } } /************************************************************************/ /* GL Engine Test Code */ /************************************************************************/ static unique_ptr glCanvas; void initGLview(Evas_Object *obj) { static constexpr auto BPP = 4; //Create a Canvas glCanvas = tvg::GlCanvas::gen(); glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(glCanvas.get()); } void drawGLview(Evas_Object *obj) { auto gl = elm_glview_gl_api_get(obj); gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl->glClear(GL_COLOR_BUFFER_BIT); if (glCanvas->draw() == tvg::Result::Success) { glCanvas->sync(); } } /************************************************************************/ /* Main Code */ /************************************************************************/ int main(int argc, char **argv) { tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw; if (argc > 1) { if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl; } //Initialize ThorVG Engine if (tvgEngine == tvg::CanvasEngine::Sw) { cout << "tvg engine: software" << endl; } else { cout << "tvg engine: opengl" << endl; } //Threads Count auto threads = std::thread::hardware_concurrency(); //Initialize ThorVG Engine if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) { elm_init(argc, argv); if (tvgEngine == tvg::CanvasEngine::Sw) { createSwView(); } else { createGlView(); } elm_run(); elm_shutdown(); //Terminate ThorVG Engine tvg::Initializer::term(tvgEngine); } else { cout << "engine is not supported" << endl; } return 0; }