/* * Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "Common.h" /************************************************************************/ /* Drawing Commands */ /************************************************************************/ void tvgDrawStar(tvg::Shape* star) { star->moveTo(199, 34); star->lineTo(253, 143); star->lineTo(374, 160); star->lineTo(287, 244); star->lineTo(307, 365); star->lineTo(199, 309); star->lineTo(97, 365); star->lineTo(112, 245); star->lineTo(26, 161); star->lineTo(146, 143); star->close(); } void tvgDrawCmds(tvg::Canvas* canvas) { if (!canvas) return; //Background auto shape = tvg::Shape::gen(); shape->appendRect(0, 0, WIDTH, HEIGHT); shape->fill(255, 255, 255); if (canvas->push(std::move(shape)) != tvg::Result::Success) return; ////////////////////////////////////////////// auto scene = tvg::Scene::gen(); auto star1 = tvg::Shape::gen(); tvgDrawStar(star1.get()); star1->fill(255, 255, 0); star1->strokeFill(255 ,0, 0); star1->strokeWidth(10); //Move Star1 star1->translate(-10, -10); // color/alpha/opacity are ignored for a clip object - no need to set them auto clipStar = tvg::Shape::gen(); clipStar->appendCircle(200, 230, 110, 110); clipStar->translate(10, 10); star1->composite(std::move(clipStar), tvg::CompositeMethod::ClipPath); auto star2 = tvg::Shape::gen(); tvgDrawStar(star2.get()); star2->fill(0, 255, 255); star2->strokeFill(0 ,255, 0); star2->strokeWidth(10); star2->opacity(100); //Move Star2 star2->translate(10, 40); // color/alpha/opacity are ignored for a clip object - no need to set them auto clip = tvg::Shape::gen(); clip->appendCircle(200, 230, 130, 130); clip->translate(10, 10); scene->push(std::move(star1)); scene->push(std::move(star2)); //Clipping scene to shape scene->composite(std::move(clip), tvg::CompositeMethod::ClipPath); canvas->push(std::move(scene)); ////////////////////////////////////////////// auto star3 = tvg::Shape::gen(); tvgDrawStar(star3.get()); //Fill Gradient auto fill = tvg::LinearGradient::gen(); fill->linear(100, 100, 300, 300); tvg::Fill::ColorStop colorStops[2]; colorStops[0] = {0, 0, 0, 0, 255}; colorStops[1] = {1, 255, 255, 255, 255}; fill->colorStops(colorStops, 2); star3->fill(std::move(fill)); star3->strokeFill(255 ,0, 0); star3->strokeWidth(10); star3->translate(400, 0); // color/alpha/opacity are ignored for a clip object - no need to set them auto clipRect = tvg::Shape::gen(); clipRect->appendRect(500, 120, 200, 200); //x, y, w, h clipRect->translate(20, 20); //Clipping scene to rect(shape) star3->composite(std::move(clipRect), tvg::CompositeMethod::ClipPath); canvas->push(std::move(star3)); ////////////////////////////////////////////// auto picture = tvg::Picture::gen(); if (picture->load(EXAMPLE_DIR"/svg/cartman.svg") != tvg::Result::Success) return; picture->scale(3); picture->translate(50, 400); // color/alpha/opacity are ignored for a clip object - no need to set them auto clipPath = tvg::Shape::gen(); clipPath->appendCircle(200, 510, 50, 50); //x, y, w, h, rx, ry clipPath->appendCircle(200, 650, 50, 50); //x, y, w, h, rx, ry clipPath->translate(20, 20); //Clipping picture to path picture->composite(std::move(clipPath), tvg::CompositeMethod::ClipPath); canvas->push(std::move(picture)); ////////////////////////////////////////////// auto shape1 = tvg::Shape::gen(); shape1->appendRect(500, 420, 100, 100, 20, 20); shape1->fill(255, 0, 255, 160); // color/alpha/opacity are ignored for a clip object - no need to set them auto clipShape = tvg::Shape::gen(); clipShape->appendRect(600, 420, 100, 100); //Clipping shape1 to clipShape shape1->composite(std::move(clipShape), tvg::CompositeMethod::ClipPath); canvas->push(std::move(shape1)); } /************************************************************************/ /* Sw Engine Test Code */ /************************************************************************/ unique_ptr swCanvas; void initSwView(uint32_t* buffer) { //Create a Canvas swCanvas = tvg::SwCanvas::gen(); swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(swCanvas.get()); } void drawSwView(void* data, Eo* obj) { if (swCanvas->draw() == tvg::Result::Success) { swCanvas->sync(); } } /************************************************************************/ /* GL Engine Test Code */ /************************************************************************/ static unique_ptr glCanvas; void initGlView(Evas_Object *obj) { //Create a Canvas glCanvas = tvg::GlCanvas::gen(); //Get the drawing target id int32_t targetId; auto gl = elm_glview_gl_api_get(obj); gl->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &targetId); glCanvas->target(targetId, WIDTH, HEIGHT); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(glCanvas.get()); } void drawGlView(Evas_Object *obj) { auto gl = elm_glview_gl_api_get(obj); gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl->glClear(GL_COLOR_BUFFER_BIT); if (glCanvas->draw() == tvg::Result::Success) { glCanvas->sync(); } } /************************************************************************/ /* Main Code */ /************************************************************************/ int main(int argc, char **argv) { auto tvgEngine = tvg::CanvasEngine::Sw; if (argc > 1) { if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl; } //Threads Count auto threads = std::thread::hardware_concurrency(); if (threads > 0) --threads; //Allow the designated main thread capacity //Initialize ThorVG Engine if (tvg::Initializer::init(threads) == tvg::Result::Success) { elm_init(argc, argv); if (tvgEngine == tvg::CanvasEngine::Sw) { createSwView(); } else { createGlView(); } elm_run(); elm_shutdown(); //Terminate ThorVG Engine tvg::Initializer::term(); } else { cout << "engine is not supported" << endl; } return 0; }