/* * Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "Common.h" /************************************************************************/ /* Drawing Commands */ /************************************************************************/ static tvg::Shape* pShape = nullptr; static bool updated = false; void tvgDrawCmds(tvg::Canvas* canvas) { if (!canvas) return; //Shape (for BG) auto bg = tvg::Shape::gen(); bg->appendRect(0, 0, WIDTH, HEIGHT); //fill property will be retained bg->fill(255, 255, 255); if (canvas->push(std::move(bg)) != tvg::Result::Success) return; //Shape auto shape = tvg::Shape::gen(); /* Acquire shape pointer to access it again. instead, you should consider not to interrupt this pointer life-cycle. */ pShape = shape.get(); shape->appendRect(-100, -100, 200, 200); //fill property will be retained shape->fill(127, 255, 255); shape->strokeFill(0, 0, 255); shape->strokeWidth(1); if (canvas->push(std::move(shape)) != tvg::Result::Success) return; updated = true; } void tvgUpdateCmds(tvg::Canvas* canvas, float progress) { if (updated || !canvas) return; //It's not necessary to clear canvas since it has a solid background and retaining the paints. //canvas->clear(false); //Reset Shape if (pShape->reset() == tvg::Result::Success) { pShape->appendRect(-100 + (800 * progress), -100 + (800 * progress), 200, 200, (100 * progress), (100 * progress)); pShape->fill(127, 255, 255); pShape->strokeFill(0, 0, 255); pShape->strokeWidth(30 * progress); //Update shape for drawing (this may work asynchronously) canvas->update(pShape); updated = true; } } /************************************************************************/ /* Sw Engine Test Code */ /************************************************************************/ static unique_ptr swCanvas; void initSwView(uint32_t* buffer) { //Create a Canvas swCanvas = tvg::SwCanvas::gen(); swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(swCanvas.get()); } void transitSwCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress) { tvgUpdateCmds(swCanvas.get(), progress); //Update Efl Canvas Eo* img = (Eo*) effect; evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT); evas_object_image_pixels_dirty_set(img, EINA_TRUE); } void drawSwView(void* data, Eo* obj) { if (swCanvas->draw() == tvg::Result::Success) { swCanvas->sync(); updated = false; } } /************************************************************************/ /* GL Engine Test Code */ /************************************************************************/ static unique_ptr glCanvas; void initGlView(Evas_Object *obj) { //Create a Canvas glCanvas = tvg::GlCanvas::gen(); //Get the drawing target id int32_t targetId; auto gl = elm_glview_gl_api_get(obj); gl->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &targetId); glCanvas->target(targetId, WIDTH, HEIGHT); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(glCanvas.get()); } void drawGlView(Evas_Object *obj) { auto gl = elm_glview_gl_api_get(obj); gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl->glClear(GL_COLOR_BUFFER_BIT); if (glCanvas->draw() == tvg::Result::Success) { glCanvas->sync(); updated = false; } } void transitGlCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress) { tvgUpdateCmds(glCanvas.get(), progress); elm_glview_changed_set((Evas_Object*)effect); } /************************************************************************/ /* Main Code */ /************************************************************************/ int main(int argc, char **argv) { auto tvgEngine = tvg::CanvasEngine::Sw; if (argc > 1) { if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl; } //Threads Count auto threads = std::thread::hardware_concurrency(); if (threads > 0) --threads; //Allow the designated main thread capacity //Initialize ThorVG Engine if (tvg::Initializer::init(threads) == tvg::Result::Success) { elm_init(argc, argv); Elm_Transit *transit = elm_transit_add(); if (tvgEngine == tvg::CanvasEngine::Sw) { auto view = createSwView(); elm_transit_effect_add(transit, transitSwCb, view, nullptr); } else { auto view = createGlView(); elm_transit_effect_add(transit, transitGlCb, view, nullptr); } elm_transit_duration_set(transit, 2); elm_transit_repeat_times_set(transit, -1); elm_transit_auto_reverse_set(transit, EINA_TRUE); elm_transit_go(transit); elm_run(); elm_transit_del(transit); elm_shutdown(); //Terminate ThorVG Engine tvg::Initializer::term(); } else { cout << "engine is not supported" << endl; } return 0; }