/* * Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "Common.h" /************************************************************************/ /* Drawing Commands */ /************************************************************************/ void tvgUpdateCmds(tvg::Canvas* canvas, float progress) { if (!canvas) return; if (canvas->clear() != tvg::Result::Success) return; //Create a Scene1 auto scene = tvg::Scene::gen(); //Prepare Round Rectangle (Scene1) auto shape1 = tvg::Shape::gen(); shape1->appendRect(-235, -250, 400, 400, 50, 50); //x, y, w, h, rx, ry shape1->fill(0, 255, 0); //r, g, b shape1->strokeWidth(5); //width shape1->strokeFill(255, 255, 255); //r, g, b scene->push(std::move(shape1)); //Prepare Circle (Scene1) auto shape2 = tvg::Shape::gen(); shape2->appendCircle(-165, -150, 200, 200); //cx, cy, radiusW, radiusH shape2->fill(255, 255, 0); //r, g, b scene->push(std::move(shape2)); //Prepare Ellipse (Scene1) auto shape3 = tvg::Shape::gen(); shape3->appendCircle(265, 250, 150, 100); //cx, cy, radiusW, radiusH shape3->fill(0, 255, 255); //r, g, b scene->push(std::move(shape3)); scene->translate(350, 350); scene->scale(0.5); scene->rotate(360 * progress); //Create Scene2 auto scene2 = tvg::Scene::gen(); //Star (Scene2) auto shape4 = tvg::Shape::gen(); //Appends Paths shape4->moveTo(0, -114.5); shape4->lineTo(54, -5.5); shape4->lineTo(175, 11.5); shape4->lineTo(88, 95.5); shape4->lineTo(108, 216.5); shape4->lineTo(0, 160.5); shape4->lineTo(-102, 216.5); shape4->lineTo(-87, 96.5); shape4->lineTo(-173, 12.5); shape4->lineTo(-53, -5.5); shape4->close(); shape4->fill(0, 0, 255, 127); shape4->strokeWidth(3); //width shape4->strokeFill(0, 0, 255); //r, g, b scene2->push(std::move(shape4)); //Circle (Scene2) auto shape5 = tvg::Shape::gen(); auto cx = -150.0f; auto cy = -150.0f; auto radius = 100.0f; auto halfRadius = radius * 0.552284f; //Append Paths shape5->moveTo(cx, cy - radius); shape5->cubicTo(cx + halfRadius, cy - radius, cx + radius, cy - halfRadius, cx + radius, cy); shape5->cubicTo(cx + radius, cy + halfRadius, cx + halfRadius, cy + radius, cx, cy+ radius); shape5->cubicTo(cx - halfRadius, cy + radius, cx - radius, cy + halfRadius, cx - radius, cy); shape5->cubicTo(cx - radius, cy - halfRadius, cx - halfRadius, cy - radius, cx, cy - radius); shape5->close(); shape5->fill(255, 0, 0, 127); scene2->push(std::move(shape5)); scene2->translate(500, 350); scene2->rotate(360 * progress); //Push scene2 onto the scene scene->push(std::move(scene2)); //Draw the Scene onto the Canvas canvas->push(std::move(scene)); } /************************************************************************/ /* Sw Engine Test Code */ /************************************************************************/ static unique_ptr swCanvas; void initSwView(uint32_t* buffer) { //Create a Canvas swCanvas = tvg::SwCanvas::gen(); swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgUpdateCmds(swCanvas.get(), 0); } void transitSwCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress) { tvgUpdateCmds(swCanvas.get(), progress); //Update Efl Canvas Eo* img = (Eo*) effect; evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT); evas_object_image_pixels_dirty_set(img, EINA_TRUE); } void drawSwView(void* data, Eo* obj) { if (swCanvas->draw() == tvg::Result::Success) { swCanvas->sync(); } } /************************************************************************/ /* GL Engine Test Code */ /************************************************************************/ static unique_ptr glCanvas; void initGlView(Evas_Object *obj) { //Create a Canvas glCanvas = tvg::GlCanvas::gen(); //Get the drawing target id int32_t targetId; auto gl = elm_glview_gl_api_get(obj); gl->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &targetId); glCanvas->target(targetId, WIDTH, HEIGHT); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgUpdateCmds(glCanvas.get(), 0); } void drawGlView(Evas_Object *obj) { auto gl = elm_glview_gl_api_get(obj); gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl->glClear(GL_COLOR_BUFFER_BIT); if (glCanvas->draw() == tvg::Result::Success) { glCanvas->sync(); } } void transitGlCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress) { tvgUpdateCmds(glCanvas.get(), progress); elm_glview_changed_set((Evas_Object*)effect); } /************************************************************************/ /* Main Code */ /************************************************************************/ int main(int argc, char **argv) { auto tvgEngine = tvg::CanvasEngine::Sw; if (argc > 1) { if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl; } //Threads Count auto threads = std::thread::hardware_concurrency(); if (threads > 0) --threads; //Allow the designated main thread capacity //Initialize ThorVG Engine if (tvg::Initializer::init(threads) == tvg::Result::Success) { elm_init(argc, argv); Elm_Transit *transit = elm_transit_add(); if (tvgEngine == tvg::CanvasEngine::Sw) { auto view = createSwView(); elm_transit_effect_add(transit, transitSwCb, view, nullptr); } else { auto view = createGlView(); elm_transit_effect_add(transit, transitGlCb, view, nullptr); } elm_transit_duration_set(transit, 2); elm_transit_repeat_times_set(transit, -1); elm_transit_auto_reverse_set(transit, EINA_TRUE); elm_transit_go(transit); elm_run(); elm_transit_del(transit); elm_shutdown(); //Terminate ThorVG Engine tvg::Initializer::term(); } else { cout << "engine is not supported" << endl; } return 0; }