/* * Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_LOTTIE_LOADER_H_ #define _TVG_LOTTIE_LOADER_H_ #include "tvgCommon.h" #include "tvgFrameModule.h" #include "tvgTaskScheduler.h" struct LottieComposition; struct LottieBuilder; class LottieLoader : public FrameModule, public Task { public: const char* content = nullptr; //lottie file data uint32_t size = 0; //lottie data size float frameNo = 0.0f; //current frame number float frameCnt = 0.0f; float frameDuration = 0.0f; LottieBuilder* builder; LottieComposition* comp = nullptr; char* dirName = nullptr; //base resource directory bool copy = false; //"content" is owned by this loader bool overriden = false; //overridden properties with slots. LottieLoader(); ~LottieLoader(); bool open(const string& path) override; bool open(const char* data, uint32_t size, bool copy) override; bool resize(Paint* paint, float w, float h) override; bool read() override; Paint* paint() override; bool override(const char* slot); //Frame Controls bool frame(float no) override; float totalFrame() override; float curFrame() override; float duration() override; void sync() override; //Marker Supports uint32_t markersCnt(); const char* markers(uint32_t index); bool segment(const char* marker, float& beign, float& end); private: bool header(); void clear(); float startFrame(); void run(unsigned tid) override; }; #endif //_TVG_LOTTIELOADER_H_