/* * Copyright (c) 2020 - 2023 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "tvgGlRenderer.h" #include "tvgGlGpuBuffer.h" #include "tvgGlGeometry.h" #include "tvgGlRenderTask.h" #include "tvgGlProgram.h" #include "tvgGlShaderSrc.h" /************************************************************************/ /* Internal Class Implementation */ /************************************************************************/ static int32_t initEngineCnt = false; static int32_t rendererCnt = 0; static void _termEngine() { if (rendererCnt > 0) return; //TODO: Clean up global resources } /************************************************************************/ /* External Class Implementation */ /************************************************************************/ #define NOISE_LEVEL 0.5f bool GlRenderer::clear() { //TODO: (Request) to clear target // Will be adding glClearColor for input buffer return true; } bool GlRenderer::target(TVG_UNUSED uint32_t* buffer, uint32_t stride, uint32_t w, uint32_t h) { assert(w > 0 && h > 0); surface.stride = stride; surface.w = w; surface.h = h; return true; } bool GlRenderer::sync() { mGpuBuffer->flushToGPU(); // Blend function for straight alpha GL_CHECK(glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA)); GL_CHECK(glEnable(GL_BLEND)); mGpuBuffer->bind(); for(auto& task: mRenderTasks) { task->run(); } mGpuBuffer->unbind(); mRenderTasks.clear(); return true; } RenderRegion GlRenderer::region(TVG_UNUSED RenderData data) { return {0, 0, 0, 0}; } bool GlRenderer::preRender() { if (mPrograms.size() == 0) { initShaders(); } return true; } bool GlRenderer::postRender() { return true; } Compositor* GlRenderer::target(TVG_UNUSED const RenderRegion& region, TVG_UNUSED ColorSpace cs) { //TODO: Prepare frameBuffer & Setup render target for composition return nullptr; } bool GlRenderer::beginComposite(TVG_UNUSED Compositor* cmp, CompositeMethod method, uint8_t opacity) { //TODO: delete the given compositor and restore the context return false; } bool GlRenderer::endComposite(TVG_UNUSED Compositor* cmp) { //TODO: delete the given compositor and restore the context return false; } ColorSpace GlRenderer::colorSpace() { return ColorSpace::Unsupported; } bool GlRenderer::blend(TVG_UNUSED BlendMethod method) { //TODO: return false; } bool GlRenderer::renderImage(TVG_UNUSED void* data) { //TODO: render requested images return false; } bool GlRenderer::renderShape(RenderData data) { auto sdata = static_cast(data); if (!sdata) return false; uint8_t r = 0, g = 0, b = 0, a = 0; size_t flags = static_cast(sdata->updateFlag); GL_CHECK(glViewport(0, 0, (GLsizei)sdata->viewWd, (GLsizei)sdata->viewHt)); if (flags & (RenderUpdateFlag::Gradient | RenderUpdateFlag::Transform)) { auto gradient = sdata->rshape->fill; if (gradient) drawPrimitive(*sdata, gradient, RenderUpdateFlag::Gradient); } if(flags & (RenderUpdateFlag::Color | RenderUpdateFlag::Transform)) { sdata->rshape->fillColor(&r, &g, &b, &a); if (a > 0) { drawPrimitive(*sdata, r, g, b, a, RenderUpdateFlag::Color); } } if (flags & (RenderUpdateFlag::Stroke | RenderUpdateFlag::Transform)) { sdata->rshape->strokeColor(&r, &g, &b, &a); if (a > 0) { drawPrimitive(*sdata, r, g, b, a, RenderUpdateFlag::Stroke); } } return true; } bool GlRenderer::dispose(RenderData data) { auto sdata = static_cast(data); if (!sdata) return false; delete sdata; return true; } RenderData GlRenderer::prepare(TVG_UNUSED Surface* surface, TVG_UNUSED const RenderMesh* mesh, TVG_UNUSED RenderData data, TVG_UNUSED const RenderTransform* transform, TVG_UNUSED Array& clips, TVG_UNUSED uint8_t opacity, TVG_UNUSED RenderUpdateFlag flags) { //TODO: return nullptr; } RenderData GlRenderer::prepare(TVG_UNUSED const Array& scene, TVG_UNUSED RenderData data, TVG_UNUSED const RenderTransform* transform, TVG_UNUSED Array& clips, TVG_UNUSED uint8_t opacity, TVG_UNUSED RenderUpdateFlag flags) { //TODO: return nullptr; } RenderData GlRenderer::prepare(const RenderShape& rshape, RenderData data, const RenderTransform* transform, Array& clips, TVG_UNUSED uint8_t opacity, RenderUpdateFlag flags, TVG_UNUSED bool clipper) { //prepare shape data GlShape* sdata = static_cast(data); if (!sdata) { sdata = new GlShape; sdata->rshape = &rshape; } sdata->viewWd = static_cast(surface.w); sdata->viewHt = static_cast(surface.h); sdata->updateFlag = flags; if (sdata->updateFlag == RenderUpdateFlag::None) return sdata; sdata->geometry = make_unique(); //invisible? uint8_t alphaF = 0, alphaS = 0; rshape.fillColor(nullptr, nullptr, nullptr, &alphaF); rshape.strokeColor(nullptr, nullptr, nullptr, &alphaS); if ( ((sdata->updateFlag & RenderUpdateFlag::Gradient) == 0) && ((sdata->updateFlag & RenderUpdateFlag::Color) && alphaF == 0) && ((sdata->updateFlag & RenderUpdateFlag::Stroke) && alphaS == 0) ) { return sdata; } sdata->geometry->updateTransform(transform, sdata->viewWd, sdata->viewHt); if (sdata->updateFlag & (RenderUpdateFlag::Color | RenderUpdateFlag::Stroke | RenderUpdateFlag::Gradient | RenderUpdateFlag::Transform) ) { if (!sdata->geometry->tesselate(rshape, sdata->updateFlag)) return sdata; } return sdata; } RenderRegion GlRenderer::viewport() { return {0, 0, INT32_MAX, INT32_MAX}; } bool GlRenderer::viewport(TVG_UNUSED const RenderRegion& vp) { //TODO: return true; } int GlRenderer::init(uint32_t threads) { if ((initEngineCnt++) > 0) return true; //TODO: return true; } int32_t GlRenderer::init() { return initEngineCnt; } int GlRenderer::term() { if ((--initEngineCnt) > 0) return true; initEngineCnt = 0; _termEngine(); return true; } GlRenderer* GlRenderer::gen() { return new GlRenderer(); } GlRenderer::GlRenderer() :mGpuBuffer(new GlStageBuffer), mPrograms(), mRenderTasks() { } GlRenderer::~GlRenderer() { mRenderTasks.clear(); --rendererCnt; if (rendererCnt == 0 && initEngineCnt == 0) _termEngine(); } void GlRenderer::initShaders() { // Solid Color Renderer mPrograms.push_back(make_unique(GlShader::gen(COLOR_VERT_SHADER, COLOR_FRAG_SHADER))); // Linear Gradient Renderer mPrograms.push_back(make_unique(GlShader::gen(GRADIENT_VERT_SHADER, LINEAR_GRADIENT_FRAG_SHADER))); // Radial Gradient Renderer mPrograms.push_back(make_unique(GlShader::gen(GRADIENT_VERT_SHADER, RADIAL_GRADIENT_FRAG_SHADER))); } void GlRenderer::drawPrimitive(GlShape& sdata, uint8_t r, uint8_t g, uint8_t b, uint8_t a, RenderUpdateFlag flag) { auto task = make_unique(mPrograms[RT_Color].get()); if (!sdata.geometry->draw(task.get(), mGpuBuffer.get(), flag)) return; // matrix buffer { auto matrix = sdata.geometry->getTransforMatrix(); uint32_t loc = task->getProgram()->getUniformBlockIndex("Matrix"); task->addBindResource(GlBindingResource{ 0, loc, mGpuBuffer->getBufferId(), mGpuBuffer->push(matrix, 16 * sizeof(float), true), 16 * sizeof(float), }); } // color { float color[4] = {r / 255.f, g / 255.f, b / 255.f, a / 255.f}; uint32_t loc = task->getProgram()->getUniformBlockIndex("ColorInfo"); task->addBindResource(GlBindingResource{ 1, loc, mGpuBuffer->getBufferId(), mGpuBuffer->push(color, 4 * sizeof(float), true), 4 * sizeof(float), }); } mRenderTasks.emplace_back(std::move(task)); } void GlRenderer::drawPrimitive(GlShape& sdata, const Fill* fill, RenderUpdateFlag flag) { const Fill::ColorStop* stops = nullptr; auto stopCnt = fill->colorStops(&stops); if (stopCnt < 2) return; unique_ptr task; if (fill->identifier() == TVG_CLASS_ID_LINEAR) { task = make_unique(mPrograms[RT_LinGradient].get()); } else if (fill->identifier() == TVG_CLASS_ID_RADIAL) { task = make_unique(mPrograms[RT_RadGradient].get()); } else { return; } if (!sdata.geometry->draw(task.get(), mGpuBuffer.get(), flag)) return; // matrix buffer { auto matrix = sdata.geometry->getTransforMatrix(); uint32_t loc = task->getProgram()->getUniformBlockIndex("Matrix"); task->addBindResource(GlBindingResource{ 0, loc, mGpuBuffer->getBufferId(), mGpuBuffer->push(matrix, 16 * sizeof(float), true), 16 * sizeof(float), }); } // gradient block { GlBindingResource gradientBinding{}; uint32_t loc = task->getProgram()->getUniformBlockIndex("GradientInfo"); if (fill->identifier() == TVG_CLASS_ID_LINEAR) { auto linearFill = static_cast(fill); GlLinearGradientBlock gradientBlock; gradientBlock.nStops[0] = stopCnt * 1.f; gradientBlock.nStops[1] = NOISE_LEVEL; for (uint32_t i = 0; i < stopCnt; ++i) { gradientBlock.stopPoints[i] = stops[i].offset; gradientBlock.stopColors[i * 4 + 0] = stops[i].r / 255.f; gradientBlock.stopColors[i * 4 + 1] = stops[i].g / 255.f; gradientBlock.stopColors[i * 4 + 2] = stops[i].b / 255.f; gradientBlock.stopColors[i * 4 + 3] = stops[i].a / 255.f; } linearFill->linear(&gradientBlock.startPos[0], &gradientBlock.startPos[1], &gradientBlock.stopPos[0], &gradientBlock.stopPos[1]); gradientBinding = GlBindingResource{ 1, loc, mGpuBuffer->getBufferId(), mGpuBuffer->push(&gradientBlock, sizeof(GlLinearGradientBlock), true), sizeof(GlLinearGradientBlock), }; } else { auto radialFill = static_cast(fill); GlRadialGradientBlock gradientBlock; gradientBlock.nStops[0] = stopCnt * 1.f; gradientBlock.nStops[1] = NOISE_LEVEL; for (uint32_t i = 0; i < stopCnt; ++i) { gradientBlock.stopPoints[i] = stops[i].offset; gradientBlock.stopColors[i * 4 + 0] = stops[i].r / 255.f; gradientBlock.stopColors[i * 4 + 1] = stops[i].g / 255.f; gradientBlock.stopColors[i * 4 + 2] = stops[i].b / 255.f; gradientBlock.stopColors[i * 4 + 3] = stops[i].a / 255.f; } radialFill->radial(&gradientBlock.centerPos[0], &gradientBlock.centerPos[1], &gradientBlock.radius[0]); gradientBinding = GlBindingResource{ 1, loc, mGpuBuffer->getBufferId(), mGpuBuffer->push(&gradientBlock, sizeof(GlRadialGradientBlock), true), sizeof(GlRadialGradientBlock), }; } task->addBindResource(gradientBinding); } mRenderTasks.emplace_back(std::move(task)); }