/* * Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "Common.h" /************************************************************************/ /* Drawing Commands */ /************************************************************************/ static tvg::Shape *pMaskShape = nullptr; static tvg::Shape *pMask = nullptr; static bool updated = false; void tvgDrawCmds(tvg::Canvas* canvas) { if (!canvas) return; // background auto bg = tvg::Shape::gen(); bg->appendRect(0, 0, WIDTH, HEIGHT); bg->fill(255, 255, 255); canvas->push(std::move(bg)); // image auto picture1 = tvg::Picture::gen(); picture1->load(EXAMPLE_DIR"/svg/cartman.svg"); picture1->size(400, 400); canvas->push(std::move(picture1)); auto picture2 = tvg::Picture::gen(); picture2->load(EXAMPLE_DIR"/svg/logo.svg"); picture2->size(400, 400); //mask auto maskShape = tvg::Shape::gen(); pMaskShape = maskShape.get(); maskShape->appendCircle(180, 180, 75, 75); maskShape->fill(125, 125, 125); maskShape->strokeFill(25, 25, 25); maskShape->strokeJoin(tvg::StrokeJoin::Round); maskShape->strokeWidth(10); canvas->push(std::move(maskShape)); auto mask = tvg::Shape::gen(); pMask = mask.get(); mask->appendCircle(180, 180, 75, 75); mask->fill(255, 255, 255); //AlphaMask RGB channels are unused. picture2->composite(std::move(mask), tvg::CompositeMethod::AlphaMask); if (canvas->push(std::move(picture2)) != tvg::Result::Success) return; updated = true; } /************************************************************************/ /* Sw Engine Test Code */ /************************************************************************/ static unique_ptr swCanvas; void tvgSwTest(uint32_t* buffer) { //Create a Canvas swCanvas = tvg::SwCanvas::gen(); swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(swCanvas.get()); } void drawSwView(void* data, Eo* obj) { if (swCanvas->draw() == tvg::Result::Success) { swCanvas->sync(); updated = false; } } void tvgUpdateCmds(tvg::Canvas* canvas, float progress) { if (!canvas) return; /* Update shape directly. You can update only necessary properties of this shape, while retaining other properties. */ // Translate mask object with its stroke & update pMaskShape->translate(0 , progress * 300 - 100); pMask->translate(0 , progress * 300 - 100); canvas->update(); updated = true; } void transitSwCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress) { tvgUpdateCmds(swCanvas.get(), progress); Eo* img = (Eo*) effect; evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT); evas_object_image_pixels_dirty_set(img, EINA_TRUE); } /************************************************************************/ /* GL Engine Test Code */ /************************************************************************/ static unique_ptr glCanvas; void initGLview(Evas_Object *obj) { //Create a Canvas glCanvas = tvg::GlCanvas::gen(); //Get the drawing target id int32_t targetId; auto gl = elm_glview_gl_api_get(obj); gl->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &targetId); glCanvas->target(targetId, WIDTH, HEIGHT); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(glCanvas.get()); } void drawGLview(Evas_Object *obj) { auto gl = elm_glview_gl_api_get(obj); gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl->glClear(GL_COLOR_BUFFER_BIT); if (glCanvas->draw() == tvg::Result::Success) { glCanvas->sync(); updated = false; } } void transitGlCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress) { tvgUpdateCmds(glCanvas.get(), progress); elm_glview_changed_set((Evas_Object*)effect); } /************************************************************************/ /* Main Code */ /************************************************************************/ int main(int argc, char **argv) { auto tvgEngine = tvg::CanvasEngine::Sw; if (argc > 1) { if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl; } //Threads Count auto threads = std::thread::hardware_concurrency(); if (threads > 0) --threads; //Allow the designated main thread capacity //Initialize ThorVG Engine if (tvg::Initializer::init(threads) == tvg::Result::Success) { elm_init(argc, argv); Elm_Transit *transit = elm_transit_add(); if (tvgEngine == tvg::CanvasEngine::Sw) { auto view = createSwView(); elm_transit_effect_add(transit, transitSwCb, view, nullptr); } else { auto view = createGlView(); elm_transit_effect_add(transit, transitGlCb, view, nullptr); } elm_transit_duration_set(transit, 5); elm_transit_repeat_times_set(transit, -1); elm_transit_auto_reverse_set(transit, EINA_TRUE); elm_transit_go(transit); elm_run(); elm_transit_del(transit); elm_shutdown(); //Terminate ThorVG Engine tvg::Initializer::term(); } else { cout << "engine is not supported" << endl; } return 0; }