#include "Common.h" #include /************************************************************************/ /* Drawing Commands */ /************************************************************************/ uint32_t *data = nullptr; void tvgDrawCmds(tvg::Canvas* canvas) { if (!canvas) return; //Mask Target 2 #if 0 auto scene = tvg::Scene::gen(); scene->opacity(127); scene->scale(1.2); scene->reserve(2); #endif //Star auto shape = tvg::Shape::gen(); //Appends Paths shape->moveTo(199, 34); shape->lineTo(253, 143); shape->lineTo(374, 160); shape->lineTo(287, 244); shape->lineTo(307, 365); shape->lineTo(199, 309); shape->lineTo(97, 365); shape->lineTo(112, 245); shape->lineTo(26, 161); shape->lineTo(146, 143); shape->close(); shape->fill(0, 0, 255, 255); // shape->stroke(10); // shape->stroke(255, 255, 255, 255); //shape->opacity(127); // scene->push(move(shape)); //Alpha Mask auto mask = tvg::Shape::gen(); mask->appendCircle(200, 200, 125, 125); mask->fill(255, 255, 255, 255); shape->composite(move(mask), tvg::CompositeMethod::AlphaMask); canvas->push(move(shape)); #if 0 scene->composite(move(mask2), tvg::CompositeMethod::AlphaMask); if (canvas->push(move(scene)) != tvg::Result::Success) return; ifstream file(EXAMPLE_DIR"/rawimage_200x300.raw"); if (!file.is_open()) return; data = (uint32_t*) malloc(sizeof(uint32_t) * (200 * 300)); file.read(reinterpret_cast(data), sizeof (data) * 200 * 300); file.close(); //Mask Target 1 auto picture = tvg::Picture::gen(); if (picture->load(data, 200, 300, true) != tvg::Result::Success) return; picture->translate(500, 400); //Alpha Mask auto mask = tvg::Shape::gen(); mask->appendCircle(500, 500, 125, 125); mask->fill(255, 255, 255, 100); picture->composite(move(mask), tvg::CompositeMethod::AlphaMask); if (canvas->push(move(picture)) != tvg::Result::Success) return; #endif } /************************************************************************/ /* Sw Engine Test Code */ /************************************************************************/ static unique_ptr swCanvas; void tvgSwTest(uint32_t* buffer) { //Create a Canvas swCanvas = tvg::SwCanvas::gen(); swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(swCanvas.get()); } void drawSwView(void* data, Eo* obj) { if (swCanvas->draw() == tvg::Result::Success) { swCanvas->sync(); } } /************************************************************************/ /* GL Engine Test Code */ /************************************************************************/ static unique_ptr glCanvas; void initGLview(Evas_Object *obj) { static constexpr auto BPP = 4; //Create a Canvas glCanvas = tvg::GlCanvas::gen(); glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(glCanvas.get()); } void drawGLview(Evas_Object *obj) { auto gl = elm_glview_gl_api_get(obj); gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl->glClear(GL_COLOR_BUFFER_BIT); if (glCanvas->draw() == tvg::Result::Success) { glCanvas->sync(); } } /************************************************************************/ /* Main Code */ /************************************************************************/ int main(int argc, char **argv) { tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw; if (argc > 1) { if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl; } //Initialize ThorVG Engine if (tvgEngine == tvg::CanvasEngine::Sw) { cout << "tvg engine: software" << endl; } else { cout << "tvg engine: opengl" << endl; } //Threads Count auto threads = std::thread::hardware_concurrency(); //Initialize ThorVG Engine if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) { elm_init(argc, argv); if (tvgEngine == tvg::CanvasEngine::Sw) { createSwView(); } else { createGlView(); } elm_run(); elm_shutdown(); //Terminate ThorVG Engine tvg::Initializer::term(tvg::CanvasEngine::Sw); if (data) free(data); } else { cout << "engine is not supported" << endl; } return 0; }