/* * Copyright (c) 2020-2021 Samsung Electronics Co., Ltd. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_PAINT_H_ #define _TVG_PAINT_H_ #include #include #include "tvgRender.h" static inline bool FLT_SAME(float a, float b) { return (fabsf(a - b) < FLT_EPSILON); } static bool _clipPathFastTrack(Paint* cmpTarget, const RenderTransform* transform, RenderRegion& viewport) { /* Access Shape class by Paint is bad... but it's ok still it's an internal usage. */ auto shape = static_cast(cmpTarget); //Rectangle Candidates? const Point* pts; if (shape->pathCoords(&pts) != 4) return false; //No Rotation? if (transform) { if (transform->m.e12 != 0 || transform->m.e21 != 0 || transform->m.e11 != transform->m.e22) return false; } //Othogonal Rectangle? auto pt1 = pts + 0; auto pt2 = pts + 1; auto pt3 = pts + 2; auto pt4 = pts + 3; if ((FLT_SAME(pt1->x, pt2->x) && FLT_SAME(pt2->y, pt3->y) && FLT_SAME(pt3->x, pt4->x) && FLT_SAME(pt1->y, pt4->y)) || (FLT_SAME(pt2->x, pt3->x) && FLT_SAME(pt1->y, pt2->y) && FLT_SAME(pt1->x, pt4->x) && FLT_SAME(pt3->y, pt4->y))) { auto x1 = pt1->x; auto y1 = pt1->y; auto x2 = pt3->x; auto y2 = pt3->y; if (transform) { x1 = x1 * transform->m.e11 + transform->m.e13; y1 = y1 * transform->m.e22 + transform->m.e23; x2 = x2 * transform->m.e11 + transform->m.e13; y2 = y2 * transform->m.e22 + transform->m.e23; } viewport.x = static_cast(x1); viewport.y = static_cast(y1); viewport.w = static_cast(roundf(x2 - x1 + 0.5f)); viewport.h = static_cast(roundf(y2 - y1 + 0.5f)); return true; } return false; } namespace tvg { enum class PaintType { Shape = 0, Scene, Picture }; struct StrategyMethod { virtual ~StrategyMethod() {} virtual bool dispose(RenderMethod& renderer) = 0; virtual void* update(RenderMethod& renderer, const RenderTransform* transform, uint32_t opacity, Array& clips, RenderUpdateFlag pFlag) = 0; //Return engine data if it has. virtual bool render(RenderMethod& renderer) = 0; virtual bool bounds(float* x, float* y, float* w, float* h) const = 0; virtual RenderRegion bounds(RenderMethod& renderer) const = 0; virtual Paint* duplicate() = 0; }; struct Paint::Impl { StrategyMethod* smethod = nullptr; RenderTransform *rTransform = nullptr; uint32_t flag = RenderUpdateFlag::None; Paint* cmpTarget = nullptr; CompositeMethod cmpMethod = CompositeMethod::None; uint8_t opacity = 255; PaintType type; ~Impl() { if (cmpTarget) delete(cmpTarget); if (smethod) delete(smethod); if (rTransform) delete(rTransform); } void method(StrategyMethod* method) { smethod = method; } bool rotate(float degree) { if (rTransform) { if (fabsf(degree - rTransform->degree) <= FLT_EPSILON) return true; } else { if (fabsf(degree) <= FLT_EPSILON) return true; rTransform = new RenderTransform(); if (!rTransform) return false; } rTransform->degree = degree; if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform; return true; } bool scale(float factor) { if (rTransform) { if (fabsf(factor - rTransform->scale) <= FLT_EPSILON) return true; } else { if (fabsf(factor) <= FLT_EPSILON) return true; rTransform = new RenderTransform(); if (!rTransform) return false; } rTransform->scale = factor; if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform; return true; } bool translate(float x, float y) { if (rTransform) { if (fabsf(x - rTransform->x) <= FLT_EPSILON && fabsf(y - rTransform->y) <= FLT_EPSILON) return true; } else { if (fabsf(x) <= FLT_EPSILON && fabsf(y) <= FLT_EPSILON) return true; rTransform = new RenderTransform(); if (!rTransform) return false; } rTransform->x = x; rTransform->y = y; if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform; return true; } bool transform(const Matrix& m) { if (!rTransform) { rTransform = new RenderTransform(); if (!rTransform) return false; } rTransform->override(m); flag |= RenderUpdateFlag::Transform; return true; } bool bounds(float* x, float* y, float* w, float* h) const { return smethod->bounds(x, y, w, h); } RenderRegion bounds(RenderMethod& renderer) const { return smethod->bounds(renderer); } bool dispose(RenderMethod& renderer) { if (cmpTarget) cmpTarget->pImpl->dispose(renderer); return smethod->dispose(renderer); } void* update(RenderMethod& renderer, const RenderTransform* pTransform, uint32_t opacity, Array& clips, uint32_t pFlag) { if (flag & RenderUpdateFlag::Transform) { if (!rTransform) return nullptr; if (!rTransform->update()) { delete(rTransform); rTransform = nullptr; } } /* 1. Composition Pre Processing */ void *cmpData = nullptr; RenderRegion viewport; bool cmpFastTrack = false; if (cmpTarget) { /* If transform has no rotation factors && ClipPath is a simple rectangle, we can avoid regular ClipPath sequence but use viewport for performance */ if (cmpMethod == CompositeMethod::ClipPath) { RenderRegion viewport2; if ((cmpFastTrack = _clipPathFastTrack(cmpTarget, pTransform, viewport2))) { viewport = renderer.viewport(); viewport2.merge(viewport); renderer.viewport(viewport2); } } if (!cmpFastTrack) { cmpData = cmpTarget->pImpl->update(renderer, pTransform, 255, clips, pFlag); if (cmpMethod == CompositeMethod::ClipPath) clips.push(cmpData); } } /* 2. Main Update */ void *edata = nullptr; auto newFlag = static_cast(pFlag | flag); flag = RenderUpdateFlag::None; opacity = (opacity * this->opacity) / 255; if (rTransform && pTransform) { RenderTransform outTransform(pTransform, rTransform); edata = smethod->update(renderer, &outTransform, opacity, clips, newFlag); } else { auto outTransform = pTransform ? pTransform : rTransform; edata = smethod->update(renderer, outTransform, opacity, clips, newFlag); } /* 3. Composition Post Processing */ if (cmpFastTrack) renderer.viewport(viewport); else if (cmpData && cmpMethod == CompositeMethod::ClipPath) clips.pop(); return edata; } bool render(RenderMethod& renderer) { Compositor* cmp = nullptr; /* Note: only ClipPath is processed in update() step. Create a composition image. */ if (cmpTarget && cmpMethod != CompositeMethod::ClipPath) { auto region = cmpTarget->pImpl->bounds(renderer); if (region.w == 0 || region.h == 0) return false; cmp = renderer.target(region); renderer.beginComposite(cmp, CompositeMethod::None, 255); cmpTarget->pImpl->render(renderer); } if (cmp) renderer.beginComposite(cmp, cmpMethod, cmpTarget->pImpl->opacity); auto ret = smethod->render(renderer); if (cmp) renderer.endComposite(cmp); return ret; } Paint* duplicate() { auto ret = smethod->duplicate(); if (!ret) return nullptr; //duplicate Transform if (rTransform) { ret->pImpl->rTransform = new RenderTransform(); if (ret->pImpl->rTransform) { *ret->pImpl->rTransform = *rTransform; ret->pImpl->flag |= RenderUpdateFlag::Transform; } } ret->pImpl->opacity = opacity; if (cmpTarget) ret->pImpl->cmpTarget = cmpTarget->duplicate(); ret->pImpl->cmpMethod = cmpMethod; return ret; } bool composite(Paint* target, CompositeMethod method) { if ((!target && method != CompositeMethod::None) || (target && method == CompositeMethod::None)) return false; if (cmpTarget) delete(cmpTarget); cmpTarget = target; cmpMethod = method; return true; } }; template struct PaintMethod : StrategyMethod { T* inst = nullptr; PaintMethod(T* _inst) : inst(_inst) {} ~PaintMethod() {} bool bounds(float* x, float* y, float* w, float* h) const override { return inst->bounds(x, y, w, h); } RenderRegion bounds(RenderMethod& renderer) const override { return inst->bounds(renderer); } bool dispose(RenderMethod& renderer) override { return inst->dispose(renderer); } void* update(RenderMethod& renderer, const RenderTransform* transform, uint32_t opacity, Array& clips, RenderUpdateFlag flag) override { return inst->update(renderer, transform, opacity, clips, flag); } bool render(RenderMethod& renderer) override { return inst->render(renderer); } Paint* duplicate() override { return inst->duplicate(); } }; } #endif //_TVG_PAINT_H_