#include #include using namespace std; #define WIDTH 800 #define HEIGHT 800 unique_ptr tvgDrawCmds() { //Prepare a Shape (Rectangle + Rectangle + Circle + Circle) auto shape1 = tvg::Shape::gen(); shape1->appendRect(0, 0, 200, 200, 0); //x, y, w, h, cornerRadius shape1->appendRect(100, 100, 300, 300, 100); //x, y, w, h, cornerRadius shape1->appendCircle(400, 400, 100, 100); //cx, cy, radiusW, radiusH shape1->appendCircle(400, 500, 170, 100); //cx, cy, radiusW, radiusH shape1->fill(255, 255, 0, 255); //r, g, b, a return move(shape1); } /************************************************************************/ /* Sw Engine Test Code */ /************************************************************************/ void tvgSwTest(uint32_t* buffer) { //Initialize ThorVG Engine tvg::Initializer::init(tvg::CanvasEngine::Sw); //Create a Canvas auto canvas = tvg::SwCanvas::gen(); canvas->target(buffer, WIDTH, WIDTH, HEIGHT); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ canvas->push(tvgDrawCmds()); canvas->draw(); canvas->sync(); //Terminate ThorVG Engine tvg::Initializer::term(tvg::CanvasEngine::Sw); } /************************************************************************/ /* GL Engine Test Code */ /************************************************************************/ static unique_ptr canvas; void initGLview(Evas_Object *obj) { static constexpr auto BPP = 4; //Initialize ThorVG Engine tvg::Initializer::init(tvg::CanvasEngine::Gl); //Create a Canvas canvas = tvg::GlCanvas::gen(); canvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ canvas->push(tvgDrawCmds()); } void delGLview(Evas_Object *obj) { //Terminate ThorVG Engine tvg::Initializer::term(tvg::CanvasEngine::Gl); } void drawGLview(Evas_Object *obj) { auto gl = elm_glview_gl_api_get(obj); int w, h; elm_glview_size_get(obj, &w, &h); gl->glViewport(0, 0, w, h); gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl->glClear(GL_COLOR_BUFFER_BIT); gl->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); gl->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); gl->glEnable(GL_BLEND); canvas->draw(); canvas->sync(); } /************************************************************************/ /* Common Infrastructure Code */ /************************************************************************/ void win_del(void *data, Evas_Object *o, void *ev) { elm_exit(); } int main(int argc, char **argv) { bool swEngine = true; if (argc > 1) { if (!strcmp(argv[1], "gl")) swEngine = false; } elm_init(argc, argv); //Show the result using EFL... elm_config_accel_preference_set("gl"); Eo* win = elm_win_util_standard_add(NULL, "ThorVG Test"); evas_object_smart_callback_add(win, "delete,request", win_del, 0); Eo* viewer; if (swEngine) { static uint32_t buffer[WIDTH * HEIGHT]; viewer = evas_object_image_filled_add(evas_object_evas_get(win)); evas_object_image_size_set(viewer, WIDTH, HEIGHT); evas_object_image_data_set(viewer, buffer); evas_object_size_hint_weight_set(viewer, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); evas_object_show(viewer); tvgSwTest(buffer); //GlEngine } else { viewer = elm_glview_add(win); evas_object_size_hint_weight_set(viewer, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); elm_glview_mode_set(viewer, ELM_GLVIEW_ALPHA); elm_glview_resize_policy_set(viewer, ELM_GLVIEW_RESIZE_POLICY_RECREATE); elm_glview_render_policy_set(viewer, ELM_GLVIEW_RENDER_POLICY_ON_DEMAND); elm_glview_init_func_set(viewer, initGLview); elm_glview_del_func_set(viewer, delGLview); elm_glview_render_func_set(viewer, drawGLview); evas_object_show(viewer); } elm_win_resize_object_add(win, viewer); evas_object_geometry_set(win, 0, 0, WIDTH, HEIGHT); evas_object_show(win); elm_run(); elm_shutdown(); }