/* * Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include "Common.h" /************************************************************************/ /* Drawing Commands */ /************************************************************************/ #define NUM_PER_ROW 7 #define NUM_PER_COL 7 #define SIZE (WIDTH/NUM_PER_ROW) static int counter = 0; static std::vector> pictures; void svgDirCallback(const char* name, const char* path, void* data) { if (counter >= NUM_PER_ROW * NUM_PER_COL) return; //ignore if not svgs. const char *ext = name + strlen(name) - 3; if (strcmp(ext, "svg")) return; auto picture = tvg::Picture::gen(); char buf[PATH_MAX]; snprintf(buf, sizeof(buf), "/%s/%s", path, name); if (picture->load(buf) != tvg::Result::Success) return; //image scaling preserving its aspect ratio float scale; float shiftX = 0.0f, shiftY = 0.0f; float w, h; picture->size(&w, &h); if (w > h) { scale = SIZE / w; shiftY = (SIZE - h * scale) * 0.5f; } else { scale = SIZE / h; shiftX = (SIZE - w * scale) * 0.5f; } picture->scale(scale); picture->translate((counter % NUM_PER_ROW) * SIZE + shiftX, (counter / NUM_PER_ROW) * (HEIGHT / NUM_PER_COL) + shiftY); pictures.push_back(std::move(picture)); cout << "SVG: " << buf << endl; counter++; } void tvgDrawCmds(tvg::Canvas* canvas) { if (!canvas) return; //Background auto shape = tvg::Shape::gen(); shape->appendRect(0, 0, WIDTH, HEIGHT); //x, y, w, h shape->fill(255, 255, 255); //r, g, b if (canvas->push(std::move(shape)) != tvg::Result::Success) return; eina_file_dir_list(EXAMPLE_DIR"/svg", EINA_TRUE, svgDirCallback, canvas); /* This showcase shows you asynchrounous loading of svg. For this, pushing pictures at a certian sync time. This means it earns the time to finish loading svg resources, otherwise you can push pictures immediately. */ for (auto& paint : pictures) { canvas->push(std::move(paint)); } pictures.clear(); } /************************************************************************/ /* Sw Engine Test Code */ /************************************************************************/ static unique_ptr swCanvas; void tvgSwTest(uint32_t* buffer) { //Create a Canvas swCanvas = tvg::SwCanvas::gen(); swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(swCanvas.get()); } void drawSwView(void* data, Eo* obj) { if (swCanvas->draw() == tvg::Result::Success) { swCanvas->sync(); } } /************************************************************************/ /* GL Engine Test Code */ /************************************************************************/ static unique_ptr glCanvas; void initGLview(Evas_Object *obj) { //Create a Canvas glCanvas = tvg::GlCanvas::gen(); //Get the drawing target id int32_t targetId; auto gl = elm_glview_gl_api_get(obj); gl->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &targetId); glCanvas->target(targetId, WIDTH, HEIGHT); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(glCanvas.get()); } void drawGLview(Evas_Object *obj) { auto gl = elm_glview_gl_api_get(obj); gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl->glClear(GL_COLOR_BUFFER_BIT); if (glCanvas->draw() == tvg::Result::Success) { glCanvas->sync(); } } /************************************************************************/ /* Main Code */ /************************************************************************/ int main(int argc, char **argv) { auto tvgEngine = tvg::CanvasEngine::Sw; if (argc > 1) { if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl; } //Threads Count auto threads = std::thread::hardware_concurrency(); if (threads > 0) --threads; //Allow the designated main thread capacity //Initialize ThorVG Engine if (tvg::Initializer::init(threads) == tvg::Result::Success) { elm_init(argc, argv); if (tvgEngine == tvg::CanvasEngine::Sw) { createSwView(1024, 1024); } else { createGlView(1024, 1024); } elm_run(); elm_shutdown(); //Terminate ThorVG Engine tvg::Initializer::term(); } else { cout << "engine is not supported" << endl; } return 0; }