/* * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_PAINT_H_ #define _TVG_PAINT_H_ namespace tvg { struct StrategyMethod { virtual ~StrategyMethod(){} virtual bool dispose(RenderMethod& renderer) = 0; virtual bool update(RenderMethod& renderer, const RenderTransform* transform, RenderUpdateFlag pFlag) = 0; virtual bool render(RenderMethod& renderer) = 0; virtual bool bounds(float* x, float* y, float* w, float* h) const = 0; }; struct Paint::Impl { StrategyMethod* smethod = nullptr; RenderTransform *rTransform = nullptr; uint32_t flag = RenderUpdateFlag::None; ~Impl() { if (smethod) delete(smethod); if (rTransform) delete(rTransform); } void method(StrategyMethod* method) { smethod = method; } bool rotate(float degree) { if (rTransform) { if (fabsf(degree - rTransform->degree) <= FLT_EPSILON) return true; } else { if (fabsf(degree) <= FLT_EPSILON) return true; rTransform = new RenderTransform(); if (!rTransform) return false; } rTransform->degree = degree; if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform; return true; } bool scale(float factor) { if (rTransform) { if (fabsf(factor - rTransform->scale) <= FLT_EPSILON) return true; } else { if (fabsf(factor) <= FLT_EPSILON) return true; rTransform = new RenderTransform(); if (!rTransform) return false; } rTransform->scale = factor; if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform; return true; } bool translate(float x, float y) { if (rTransform) { if (fabsf(x - rTransform->x) <= FLT_EPSILON && fabsf(y - rTransform->y) <= FLT_EPSILON) return true; } else { if (fabsf(x) <= FLT_EPSILON && fabsf(y) <= FLT_EPSILON) return true; rTransform = new RenderTransform(); if (!rTransform) return false; } rTransform->x = x; rTransform->y = y; if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform; return true; } bool transform(const Matrix& m) { if (!rTransform) { rTransform = new RenderTransform(); if (!rTransform) return false; } rTransform->override(m); flag |= RenderUpdateFlag::Transform; return true; } bool bounds(float* x, float* y, float* w, float* h) const { return smethod->bounds(x, y, w, h); } bool dispose(RenderMethod& renderer) { return smethod->dispose(renderer); } bool update(RenderMethod& renderer, const RenderTransform* pTransform, uint32_t pFlag) { if (flag & RenderUpdateFlag::Transform) { if (!rTransform) return false; if (!rTransform->update()) { delete(rTransform); rTransform = nullptr; } } auto newFlag = static_cast(pFlag | flag); flag = RenderUpdateFlag::None; if (rTransform && pTransform) { RenderTransform outTransform(pTransform, rTransform); return smethod->update(renderer, &outTransform, newFlag); } else { auto outTransform = pTransform ? pTransform : rTransform; return smethod->update(renderer, outTransform, newFlag); } } bool render(RenderMethod& renderer) { return smethod->render(renderer); } }; template struct PaintMethod : StrategyMethod { T* inst = nullptr; PaintMethod(T* _inst) : inst(_inst) {} ~PaintMethod(){} bool bounds(float* x, float* y, float* w, float* h) const override { return inst->bounds(x, y, w, h); } bool dispose(RenderMethod& renderer) { return inst->dispose(renderer); } bool update(RenderMethod& renderer, const RenderTransform* transform, RenderUpdateFlag flag) { return inst->update(renderer, transform, flag); } bool render(RenderMethod& renderer) { return inst->render(renderer); } }; } #endif //_TVG_PAINT_H_