#include "testCommon.h" /************************************************************************/ /* Drawing Commands */ /************************************************************************/ void tvgDrawCmds(tvg::Canvas* canvas) { //Shape 1 auto shape1 = tvg::Shape::gen(); shape1->appendRect(50, 50, 200, 200, 0); shape1->fill(50, 50, 50, 255); shape1->stroke(255, 255, 255, 255); //color: r, g, b, a shape1->stroke(tvg::StrokeJoin::Bevel); //default is Bevel shape1->stroke(10); //width: 10px if (canvas->push(move(shape1)) != tvg::Result::Success) return; //Shape 2 auto shape2 = tvg::Shape::gen(); shape2->appendRect(300, 50, 200, 200, 0); shape2->fill(50, 50, 50, 255); shape2->stroke(255, 255, 255, 255); shape2->stroke(tvg::StrokeJoin::Round); shape2->stroke(10); if (canvas->push(move(shape2)) != tvg::Result::Success) return; //Shape 3 auto shape3 = tvg::Shape::gen(); shape3->appendRect(550, 50, 200, 200, 0); shape3->fill(50, 50, 50, 255); shape3->stroke(255, 255, 255, 255); shape3->stroke(tvg::StrokeJoin::Miter); shape3->stroke(10); if (canvas->push(move(shape3)) != tvg::Result::Success) return; //Shape 4 auto shape4 = tvg::Shape::gen(); shape4->appendCircle(150, 450, 100, 100); shape4->fill(50, 50, 50, 255); shape4->stroke(255, 255, 255, 255); shape4->stroke(1); if (canvas->push(move(shape4)) != tvg::Result::Success) return; //Shape 5 auto shape5 = tvg::Shape::gen(); shape5->appendCircle(400, 450, 100, 100); shape5->fill(50, 50, 50, 255); shape5->stroke(255, 255, 255, 255); shape5->stroke(2); if (canvas->push(move(shape5)) != tvg::Result::Success) return; //Shape 6 auto shape6 = tvg::Shape::gen(); shape6->appendCircle(650, 450, 100, 100); shape6->fill(50, 50, 50, 255); shape6->stroke(255, 255, 255, 255); shape6->stroke(4); if (canvas->push(move(shape6)) != tvg::Result::Success) return; } /************************************************************************/ /* Sw Engine Test Code */ /************************************************************************/ static unique_ptr swCanvas; void tvgSwTest(uint32_t* buffer) { //Create a Canvas swCanvas = tvg::SwCanvas::gen(); swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(swCanvas.get()); } void drawSwView(void* data, Eo* obj) { if (swCanvas->draw() == tvg::Result::Success) { swCanvas->sync(); } } /************************************************************************/ /* GL Engine Test Code */ /************************************************************************/ static unique_ptr glCanvas; void initGLview(Evas_Object *obj) { static constexpr auto BPP = 4; //Create a Canvas glCanvas = tvg::GlCanvas::gen(); glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(glCanvas.get()); } void drawGLview(Evas_Object *obj) { auto gl = elm_glview_gl_api_get(obj); int w, h; elm_glview_size_get(obj, &w, &h); gl->glViewport(0, 0, w, h); gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl->glClear(GL_COLOR_BUFFER_BIT); gl->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); gl->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); gl->glEnable(GL_BLEND); if (glCanvas->draw() == tvg::Result::Success) { glCanvas->sync(); } } /************************************************************************/ /* Main Code */ /************************************************************************/ int main(int argc, char **argv) { tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw; if (argc > 1) { if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl; } //Initialize ThorVG Engine if (tvgEngine == tvg::CanvasEngine::Sw) { cout << "tvg engine: software" << endl; } else { cout << "tvg engine: opengl" << endl; } //Initialize ThorVG Engine tvg::Initializer::init(tvgEngine); elm_init(argc, argv); elm_config_accel_preference_set("gl"); if (tvgEngine == tvg::CanvasEngine::Sw) { createSwView(); } else { createGlView(); } elm_run(); elm_shutdown(); //Terminate ThorVG Engine tvg::Initializer::term(tvgEngine); }