#include "testCommon.h" /************************************************************************/ /* Drawing Commands */ /************************************************************************/ void tvgDrawCmds(tvg::Canvas* canvas) { if (!canvas) return; /* Star */ //Prepare Path Commands tvg::PathCommand cmds[11]; cmds[0] = tvg::PathCommand::MoveTo; cmds[1] = tvg::PathCommand::LineTo; cmds[2] = tvg::PathCommand::LineTo; cmds[3] = tvg::PathCommand::LineTo; cmds[4] = tvg::PathCommand::LineTo; cmds[5] = tvg::PathCommand::LineTo; cmds[6] = tvg::PathCommand::LineTo; cmds[7] = tvg::PathCommand::LineTo; cmds[8] = tvg::PathCommand::LineTo; cmds[9] = tvg::PathCommand::LineTo; cmds[10] = tvg::PathCommand::Close; //Prepare Path Points tvg::Point pts[10]; pts[0] = {199, 34}; //MoveTo pts[1] = {253, 143}; //LineTo pts[2] = {374, 160}; //LineTo pts[3] = {287, 244}; //LineTo pts[4] = {307, 365}; //LineTo pts[5] = {199, 309}; //LineTo pts[6] = {97, 365}; //LineTo pts[7] = {112, 245}; //LineTo pts[8] = {26, 161}; //LineTo pts[9] = {146, 143}; //LineTo auto shape1 = tvg::Shape::gen(); shape1->appendPath(cmds, 11, pts, 10); //copy path data shape1->fill(0, 255, 0, 255); if (canvas->push(move(shape1)) != tvg::Result::Success) return; /* Circle */ auto cx = 550.0f; auto cy = 550.0f; auto radius = 125.0f; auto halfRadius = radius * 0.552284f; //Prepare Path Commands tvg::PathCommand cmds2[6]; cmds2[0] = tvg::PathCommand::MoveTo; cmds2[1] = tvg::PathCommand::CubicTo; cmds2[2] = tvg::PathCommand::CubicTo; cmds2[3] = tvg::PathCommand::CubicTo; cmds2[4] = tvg::PathCommand::CubicTo; cmds2[5] = tvg::PathCommand::Close; //Prepare Path Points tvg::Point pts2[13]; pts2[0] = {cx, cy - radius}; //MoveTo //CubicTo 1 pts2[1] = {cx + halfRadius, cy - radius}; //Ctrl1 pts2[2] = {cx + radius, cy - halfRadius}; //Ctrl2 pts2[3] = {cx + radius, cy}; //To //CubicTo 2 pts2[4] = {cx + radius, cy + halfRadius}; //Ctrl1 pts2[5] = {cx + halfRadius, cy + radius}; //Ctrl2 pts2[6] = {cx, cy+ radius}; //To //CubicTo 3 pts2[7] = {cx - halfRadius, cy + radius}; //Ctrl1 pts2[8] = {cx - radius, cy + halfRadius}; //Ctrl2 pts2[9] = {cx - radius, cy}; //To //CubicTo 4 pts2[10] = {cx - radius, cy - halfRadius}; //Ctrl1 pts2[11] = {cx - halfRadius, cy - radius}; //Ctrl2 pts2[12] = {cx, cy - radius}; //To auto shape2 = tvg::Shape::gen(); shape2->appendPath(cmds2, 6, pts2, 13); //copy path data shape2->fill(255, 255, 0, 255); if (canvas->push(move(shape2)) != tvg::Result::Success) return; } /************************************************************************/ /* Sw Engine Test Code */ /************************************************************************/ static unique_ptr swCanvas; void tvgSwTest(uint32_t* buffer) { //Create a Canvas swCanvas = tvg::SwCanvas::gen(); swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(swCanvas.get()); } void drawSwView(void* data, Eo* obj) { if (swCanvas->draw() == tvg::Result::Success) { swCanvas->sync(); } } /************************************************************************/ /* GL Engine Test Code */ /************************************************************************/ static unique_ptr glCanvas; void initGLview(Evas_Object *obj) { static constexpr auto BPP = 4; //Create a Canvas glCanvas = tvg::GlCanvas::gen(); glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(glCanvas.get()); } void drawGLview(Evas_Object *obj) { auto gl = elm_glview_gl_api_get(obj); gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl->glClear(GL_COLOR_BUFFER_BIT); if (glCanvas->draw() == tvg::Result::Success) { glCanvas->sync(); } } /************************************************************************/ /* Main Code */ /************************************************************************/ int main(int argc, char **argv) { tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw; if (argc > 1) { if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl; } //Initialize ThorVG Engine if (tvgEngine == tvg::CanvasEngine::Sw) { cout << "tvg engine: software" << endl; } else { cout << "tvg engine: opengl" << endl; } //Threads Count auto threads = std::thread::hardware_concurrency(); //Initialize ThorVG Engine if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) { elm_init(argc, argv); if (tvgEngine == tvg::CanvasEngine::Sw) { createSwView(); } else { createGlView(); } elm_run(); elm_shutdown(); //Terminate ThorVG Engine tvg::Initializer::term(tvgEngine); } else { cout << "engine is not supported" << endl; } return 0; }