/* * Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "Common.h" #include /************************************************************************/ /* Drawing Commands */ /************************************************************************/ void tvgDrawCmds(tvg::Canvas* canvas) { if (!canvas) return; //Duplicate Shapes { //Original Shape auto shape1 = tvg::Shape::gen(); shape1->appendRect(10, 10, 200, 200); shape1->appendRect(220, 10, 100, 100); shape1->strokeWidth(3); shape1->strokeFill(0, 255, 0); float dashPattern[2] = {4, 4}; shape1->strokeDash(dashPattern, 2); shape1->fill(255, 0, 0); //Duplicate Shape, Switch fill method auto shape2 = tvg::cast(shape1->duplicate()); shape2->translate(0, 220); auto fill = tvg::LinearGradient::gen(); fill->linear(10, 10, 440, 200); tvg::Fill::ColorStop colorStops[2]; colorStops[0] = {0, 0, 0, 0, 255}; colorStops[1] = {1, 255, 255, 255, 255}; fill->colorStops(colorStops, 2); shape2->fill(std::move(fill)); //Duplicate Shape 2 auto shape3 = tvg::cast(shape2->duplicate()); shape3->translate(0, 440); canvas->push(std::move(shape1)); canvas->push(std::move(shape2)); canvas->push(std::move(shape3)); } //Duplicate Scene { //Create a Scene1 auto scene1 = tvg::Scene::gen(); auto shape1 = tvg::Shape::gen(); shape1->appendRect(0, 0, 400, 400, 50, 50); shape1->fill(0, 255, 0); scene1->push(std::move(shape1)); auto shape2 = tvg::Shape::gen(); shape2->appendCircle(400, 400, 200, 200); shape2->fill(255, 255, 0); scene1->push(std::move(shape2)); auto shape3 = tvg::Shape::gen(); shape3->appendCircle(600, 600, 150, 100); shape3->fill(0, 255, 255); scene1->push(std::move(shape3)); scene1->scale(0.25); scene1->translate(400, 0); //Duplicate Scene1 auto scene2 = tvg::cast(scene1->duplicate()); scene2->translate(600, 0); canvas->push(std::move(scene1)); canvas->push(std::move(scene2)); } //Duplicate Picture - svg { auto picture1 = tvg::Picture::gen(); picture1->load(EXAMPLE_DIR"/svg/tiger.svg"); picture1->translate(350, 200); picture1->scale(0.25); auto picture2 = tvg::cast(picture1->duplicate()); picture2->translate(550, 250); canvas->push(std::move(picture1)); canvas->push(std::move(picture2)); } //Duplicate Picture - raw { string path(EXAMPLE_DIR"/image/rawimage_200x300.raw"); ifstream file(path, ios::binary); if (!file.is_open()) return ; uint32_t* data = (uint32_t*)malloc(sizeof(uint32_t) * 200 * 300); file.read(reinterpret_cast(data), sizeof(uint32_t) * 200 * 300); file.close(); auto picture1 = tvg::Picture::gen(); if (picture1->load(data, 200, 300, true, true) != tvg::Result::Success) return; picture1->scale(0.8); picture1->translate(400, 450); auto picture2 = tvg::cast(picture1->duplicate()); picture2->translate(600, 550); picture2->scale(0.7); picture2->rotate(8); canvas->push(std::move(picture1)); canvas->push(std::move(picture2)); free(data); } //Duplicate Text { auto text = tvg::Text::gen(); text->load(EXAMPLE_DIR"/font/Arial.ttf"); text->font("Arial", 50); text->translate(0, 650); text->text("ThorVG Text"); text->fill(100, 100, 255); auto text2 = tvg::cast(text->duplicate()); text2->translate(0, 700); canvas->push(std::move(text)); canvas->push(std::move(text2)); } } /************************************************************************/ /* Sw Engine Test Code */ /************************************************************************/ static unique_ptr swCanvas; void initSwView(uint32_t* buffer) { //Create a Canvas swCanvas = tvg::SwCanvas::gen(); swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(swCanvas.get()); } void drawSwView(void* data, Eo* obj) { if (swCanvas->draw() == tvg::Result::Success) { swCanvas->sync(); } } /************************************************************************/ /* GL Engine Test Code */ /************************************************************************/ static unique_ptr glCanvas; void initGlView(Evas_Object *obj) { //Create a Canvas glCanvas = tvg::GlCanvas::gen(); //Get the drawing target id int32_t targetId; auto gl = elm_glview_gl_api_get(obj); gl->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &targetId); glCanvas->target(targetId, WIDTH, HEIGHT); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(glCanvas.get()); } void drawGlView(Evas_Object *obj) { auto gl = elm_glview_gl_api_get(obj); gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl->glClear(GL_COLOR_BUFFER_BIT); if (glCanvas->draw() == tvg::Result::Success) { glCanvas->sync(); } } /************************************************************************/ /* Main Code */ /************************************************************************/ int main(int argc, char **argv) { auto tvgEngine = tvg::CanvasEngine::Sw; if (argc > 1) { if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl; } //Threads Count auto threads = std::thread::hardware_concurrency(); if (threads > 0) --threads; //Allow the designated main thread capacity //Initialize ThorVG Engine if (tvg::Initializer::init(threads) == tvg::Result::Success) { elm_init(argc, argv); if (tvgEngine == tvg::CanvasEngine::Sw) { createSwView(); } else { createGlView(); } elm_run(); elm_shutdown(); //Terminate ThorVG Engine tvg::Initializer::term(); } else { cout << "engine is not supported" << endl; } return 0; }