/* * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_PAINT_H_ #define _TVG_PAINT_H_ #include #include #include "tvgRender.h" namespace tvg { struct StrategyMethod { virtual ~StrategyMethod() {} virtual bool dispose(RenderMethod& renderer) = 0; virtual void* update(RenderMethod& renderer, const RenderTransform* transform, uint32_t opacity, Array& clips, RenderUpdateFlag pFlag) = 0; //Return engine data if it has. virtual bool render(RenderMethod& renderer) = 0; virtual bool bounds(float* x, float* y, float* w, float* h) const = 0; virtual bool bounds(RenderMethod& renderer, uint32_t* x, uint32_t* y, uint32_t* w, uint32_t* h) const = 0; virtual Paint* duplicate() = 0; }; struct Paint::Impl { StrategyMethod* smethod = nullptr; RenderTransform *rTransform = nullptr; uint32_t flag = RenderUpdateFlag::None; Paint* cmpTarget = nullptr; CompositeMethod cmpMethod = CompositeMethod::None; uint8_t opacity = 255; ~Impl() { if (cmpTarget) delete(cmpTarget); if (smethod) delete(smethod); if (rTransform) delete(rTransform); } void method(StrategyMethod* method) { smethod = method; } bool rotate(float degree) { if (rTransform) { if (fabsf(degree - rTransform->degree) <= FLT_EPSILON) return true; } else { if (fabsf(degree) <= FLT_EPSILON) return true; rTransform = new RenderTransform(); if (!rTransform) return false; } rTransform->degree = degree; if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform; return true; } bool scale(float factor) { if (rTransform) { if (fabsf(factor - rTransform->scale) <= FLT_EPSILON) return true; } else { if (fabsf(factor) <= FLT_EPSILON) return true; rTransform = new RenderTransform(); if (!rTransform) return false; } rTransform->scale = factor; if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform; return true; } bool translate(float x, float y) { if (rTransform) { if (fabsf(x - rTransform->x) <= FLT_EPSILON && fabsf(y - rTransform->y) <= FLT_EPSILON) return true; } else { if (fabsf(x) <= FLT_EPSILON && fabsf(y) <= FLT_EPSILON) return true; rTransform = new RenderTransform(); if (!rTransform) return false; } rTransform->x = x; rTransform->y = y; if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform; return true; } bool transform(const Matrix& m) { if (!rTransform) { rTransform = new RenderTransform(); if (!rTransform) return false; } rTransform->override(m); flag |= RenderUpdateFlag::Transform; return true; } bool bounds(float* x, float* y, float* w, float* h) const { return smethod->bounds(x, y, w, h); } bool bounds(RenderMethod& renderer, uint32_t* x, uint32_t* y, uint32_t* w, uint32_t* h) const { return smethod->bounds(renderer, x, y, w, h); } bool dispose(RenderMethod& renderer) { if (cmpTarget) cmpTarget->pImpl->dispose(renderer); return smethod->dispose(renderer); } void* update(RenderMethod& renderer, const RenderTransform* pTransform, uint32_t opacity, Array& clips, uint32_t pFlag) { if (flag & RenderUpdateFlag::Transform) { if (!rTransform) return nullptr; if (!rTransform->update()) { delete(rTransform); rTransform = nullptr; } } void *cmpData = nullptr; if (cmpTarget) { cmpData = cmpTarget->pImpl->update(renderer, pTransform, opacity, clips, pFlag); if (cmpMethod == CompositeMethod::ClipPath) clips.push(cmpData); } void *edata = nullptr; auto newFlag = static_cast(pFlag | flag); flag = RenderUpdateFlag::None; opacity = (opacity * this->opacity) / 255; if (rTransform && pTransform) { RenderTransform outTransform(pTransform, rTransform); edata = smethod->update(renderer, &outTransform, opacity, clips, newFlag); } else { auto outTransform = pTransform ? pTransform : rTransform; edata = smethod->update(renderer, outTransform, opacity, clips, newFlag); } if (cmpData) clips.pop(); return edata; } bool render(RenderMethod& renderer) { Compositor* cmp = nullptr; /* Note: only ClipPath is processed in update() step */ if (cmpTarget && cmpMethod != CompositeMethod::ClipPath) { uint32_t x, y, w, h; if (!cmpTarget->pImpl->bounds(renderer, &x, &y, &w, &h)) return false; cmp = renderer.addCompositor(x, y, w, h); cmp->method = CompositeMethod::None; cmp->opacity = 255; cmpTarget->pImpl->render(renderer); } auto ret = smethod->render(renderer); renderer.delCompositor(cmp); return ret; } Paint* duplicate() { auto ret = smethod->duplicate(); //duplicate Transform if (ret && rTransform) { ret->pImpl->rTransform = new RenderTransform(); if (ret->pImpl->rTransform) { *ret->pImpl->rTransform = *rTransform; ret->pImpl->flag |= RenderUpdateFlag::Transform; } } ret->pImpl->opacity = opacity; return ret; } bool composite(Paint* target, CompositeMethod method) { if (!target && method != CompositeMethod::None) return false; if (target && method == CompositeMethod::None) return false; cmpTarget = target; cmpMethod = method; return true; } }; template struct PaintMethod : StrategyMethod { T* inst = nullptr; PaintMethod(T* _inst) : inst(_inst) {} ~PaintMethod() {} bool bounds(float* x, float* y, float* w, float* h) const override { return inst->bounds(x, y, w, h); } bool bounds(RenderMethod& renderer, uint32_t* x, uint32_t* y, uint32_t* w, uint32_t* h) const override { return inst->bounds(renderer, x, y, w, h); } bool dispose(RenderMethod& renderer) override { return inst->dispose(renderer); } void* update(RenderMethod& renderer, const RenderTransform* transform, uint32_t opacity, Array& clips, RenderUpdateFlag flag) override { return inst->update(renderer, transform, opacity, clips, flag); } bool render(RenderMethod& renderer) override { return inst->render(renderer); } Paint* duplicate() override { return inst->duplicate(); } }; } #endif //_TVG_PAINT_H_