/* * Copyright (c) 2021 - 2024 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_MATH_H_ #define _TVG_MATH_H_ #define _USE_MATH_DEFINES #include #include #include "tvgCommon.h" #define MATH_PI 3.14159265358979323846f #define MATH_PI2 1.57079632679489661923f #define PATH_KAPPA 0.552284f #define mathMin(x, y) (((x) < (y)) ? (x) : (y)) #define mathMax(x, y) (((x) > (y)) ? (x) : (y)) bool mathInverse(const Matrix* m, Matrix* out); Matrix mathMultiply(const Matrix* lhs, const Matrix* rhs); void mathRotate(Matrix* m, float degree); bool mathIdentity(const Matrix* m); void mathMultiply(Point* pt, const Matrix* transform); static inline float mathDeg2Rad(float degree) { return degree * (MATH_PI / 180.0f); } static inline float mathRad2Deg(float radian) { return radian * (180.0f / MATH_PI); } static inline bool mathZero(float a) { return (fabsf(a) < FLT_EPSILON) ? true : false; } static inline bool mathEqual(float a, float b) { return (fabsf(a - b) < FLT_EPSILON); } static inline bool mathEqual(const Matrix& a, const Matrix& b) { if (!mathEqual(a.e11, b.e11) || !mathEqual(a.e12, b.e12) || !mathEqual(a.e13, b.e13) || !mathEqual(a.e21, b.e21) || !mathEqual(a.e22, b.e22) || !mathEqual(a.e23, b.e23) || !mathEqual(a.e31, b.e31) || !mathEqual(a.e32, b.e32) || !mathEqual(a.e33, b.e33)) { return false; } return true; } static inline bool mathRightAngle(const Matrix* m) { auto radian = fabsf(atan2f(m->e21, m->e11)); if (radian < FLT_EPSILON || mathEqual(radian, MATH_PI2) || mathEqual(radian, MATH_PI)) return true; return false; } static inline bool mathSkewed(const Matrix* m) { return (fabsf(m->e21 + m->e12) > FLT_EPSILON); } static inline void mathIdentity(Matrix* m) { m->e11 = 1.0f; m->e12 = 0.0f; m->e13 = 0.0f; m->e21 = 0.0f; m->e22 = 1.0f; m->e23 = 0.0f; m->e31 = 0.0f; m->e32 = 0.0f; m->e33 = 1.0f; } static inline void mathTransform(Matrix* transform, Point* coord) { auto x = coord->x; auto y = coord->y; coord->x = x * transform->e11 + y * transform->e12 + transform->e13; coord->y = x * transform->e21 + y * transform->e22 + transform->e23; } static inline void mathScale(Matrix* m, float sx, float sy) { m->e11 *= sx; m->e22 *= sy; } static inline void mathScaleR(Matrix* m, float x, float y) { if (x != 1.0f) { m->e11 *= x; m->e21 *= x; } if (y != 1.0f) { m->e22 *= y; m->e12 *= y; } } static inline void mathTranslate(Matrix* m, float x, float y) { m->e13 += x; m->e23 += y; } static inline void mathTranslateR(Matrix* m, float x, float y) { if (x == 0.0f && y == 0.0f) return; m->e13 += (x * m->e11 + y * m->e12); m->e23 += (x * m->e21 + y * m->e22); } static inline void mathLog(Matrix* m) { TVGLOG("MATH", "Matrix: [%f %f %f] [%f %f %f] [%f %f %f]", m->e11, m->e12, m->e13, m->e21, m->e22, m->e23, m->e31, m->e32, m->e33); } static inline float mathLength(const Point* a, const Point* b) { auto x = b->x - a->x; auto y = b->y - a->y; if (x < 0) x = -x; if (y < 0) y = -y; return (x > y) ? (x + 0.375f * y) : (y + 0.375f * x); } static inline Point operator-(const Point& lhs, const Point& rhs) { return {lhs.x - rhs.x, lhs.y - rhs.y}; } static inline Point operator+(const Point& lhs, const Point& rhs) { return {lhs.x + rhs.x, lhs.y + rhs.y}; } static inline Point operator*(const Point& lhs, float rhs) { return {lhs.x * rhs, lhs.y * rhs}; } static inline Point operator*(const float& lhs, const Point& rhs) { return {lhs * rhs.x, lhs * rhs.y}; } static inline Point operator/(const Point& lhs, const float rhs) { return {lhs.x / rhs, lhs.y / rhs}; } template static inline T mathLerp(const T &start, const T &end, float t) { return static_cast(start + (end - start) * t); } #endif //_TVG_MATH_H_