/* * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_RENDER_H_ #define _TVG_RENDER_H_ namespace tvg { struct Surface { //TODO: Union for multiple types uint32_t* buffer; uint32_t stride; uint32_t w, h; uint32_t cs; }; enum RenderUpdateFlag {None = 0, Path = 1, Color = 2, Gradient = 4, Stroke = 8, Transform = 16, All = 32}; struct RenderTransform { Matrix m; //3x3 Matrix Elements float x = 0.0f; float y = 0.0f; float degree = 0.0f; //rotation degree float scale = 1.0f; //scale factor bool overriding = false; //user transform? bool update(); void override(const Matrix& m); RenderTransform(); RenderTransform(const RenderTransform* lhs, const RenderTransform* rhs); }; class RenderMethod { public: virtual ~RenderMethod() {} virtual void* prepare(TVG_UNUSED const Shape& shape, TVG_UNUSED void* data, TVG_UNUSED const RenderTransform* transform, TVG_UNUSED RenderUpdateFlag flags) { return nullptr; } virtual bool dispose(TVG_UNUSED const Shape& shape, TVG_UNUSED void *data) { return true; } virtual bool preRender() { return true; } virtual bool render(TVG_UNUSED const Shape& shape, TVG_UNUSED void *data) { return true; } virtual bool postRender() { return true; } virtual bool clear() { return true; } virtual bool flush() { return true; } }; } #endif //_TVG_RENDER_H_