/* * Copyright (c) 2025 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "tvgWgGeometry.h" //*********************************************************************** // WgMeshData //*********************************************************************** void WgMeshData::bbox(const Point pmin, const Point pmax) { const float vdata[] = {pmin.x, pmin.y, pmax.x, pmin.y, pmax.x, pmax.y, pmin.x, pmax.y}; const uint32_t idata[] = {0, 1, 2, 0, 2, 3}; // setup vertex data vbuffer.reserve(4); vbuffer.count = 4; memcpy(vbuffer.data, vdata, sizeof(vdata)); // setup tex coords data tbuffer.clear(); // setup indexes data ibuffer.reserve(6); ibuffer.count = 6; memcpy(ibuffer.data, idata, sizeof(idata)); } void WgMeshData::imageBox(float w, float h) { const float vdata[] = {0.0f, 0.0f, w, 0.0f, w, h, 0.0f, h}; const float tdata[] = {0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f}; const uint32_t idata[] = {0, 1, 2, 0, 2, 3}; // setup vertex data vbuffer.reserve(4); vbuffer.count = 4; memcpy(vbuffer.data, vdata, sizeof(vdata)); // setup tex coords data tbuffer.reserve(4); tbuffer.count = 4; memcpy(tbuffer.data, tdata, sizeof(tdata)); // setup indexes data ibuffer.reserve(6); ibuffer.count = 6; memcpy(ibuffer.data, idata, sizeof(idata)); } void WgMeshData::blitBox() { const float vdata[] = {-1.0f, +1.0f, +1.0f, +1.0f, +1.0f, -1.0f, -1.0f, -1.0f}; const float tdata[] = {+0.0f, +0.0f, +1.0f, +0.0f, +1.0f, +1.0f, +0.0f, +1.0f}; const uint32_t idata[] = { 0, 1, 2, 0, 2, 3 }; // setup vertex data vbuffer.reserve(4); vbuffer.count = 4; memcpy(vbuffer.data, vdata, sizeof(vdata)); // setup tex coords data tbuffer.reserve(4); tbuffer.count = 4; memcpy(tbuffer.data, tdata, sizeof(tdata)); // setup indexes data ibuffer.reserve(6); ibuffer.count = 6; memcpy(ibuffer.data, idata, sizeof(idata)); } void WgMeshData::clear() { vbuffer.clear(); tbuffer.clear(); ibuffer.clear(); voffset = 0; toffset = 0; ioffset = 0; }