/* * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_SCENE_IMPL_H_ #define _TVG_SCENE_IMPL_H_ #include "tvgCommon.h" /************************************************************************/ /* Internal Class Implementation */ /************************************************************************/ struct Scene::Impl { vector paints; bool dispose(RenderMethod& renderer) { for (auto paint : paints) { paint->IMPL->dispose(renderer); delete(paint); } paints.clear(); return true; } bool update(RenderMethod &renderer, const RenderTransform* transform, RenderUpdateFlag flag) { for(auto paint: paints) { if (!paint->IMPL->update(renderer, transform, static_cast(flag))) return false; } return true; } bool render(RenderMethod &renderer) { for(auto paint: paints) { if(!paint->IMPL->render(renderer)) return false; } return true; } bool bounds(float* px, float* py, float* pw, float* ph) { auto x = FLT_MAX; auto y = FLT_MAX; auto w = 0.0f; auto h = 0.0f; for(auto paint: paints) { auto x2 = FLT_MAX; auto y2 = FLT_MAX; auto w2 = 0.0f; auto h2 = 0.0f; if (paint->IMPL->bounds(&x2, &y2, &w2, &h2)) return false; //Merge regions if (x2 < x) x = x2; if (x + w < x2 + w2) w = (x2 + w2) - x; if (y2 < y) y = x2; if (y + h < y2 + h2) h = (y2 + h2) - y; } if (px) *px = x; if (py) *py = y; if (pw) *pw = w; if (ph) *ph = h; return true; } unique_ptr duplicate() { //TODO: return nullptr; } }; #endif //_TVG_SCENE_IMPL_H_