#include "testCommon.h" /************************************************************************/ /* Drawing Commands */ /************************************************************************/ tvg::Shape* pShape = nullptr; tvg::Shape* pShape2 = nullptr; tvg::Shape* pShape3 = nullptr; void tvgDrawCmds(tvg::Canvas* canvas) { //Shape1 auto shape = tvg::Shape::gen(); /* Acquire shape pointer to access it again. instead, you should consider not to interrupt this pointer life-cycle. */ pShape = shape.get(); shape->appendRect(-285, -300, 200, 200, 0); shape->appendRect(-185, -200, 300, 300, 100); shape->appendCircle(115, 100, 100, 100); shape->appendCircle(115, 200, 170, 100); //LinearGradient auto fill = tvg::LinearGradient::gen(); fill->linear(-285, -300, 285, 300); //Gradient Color Stops tvg::Fill::ColorStop colorStops[3]; colorStops[0] = {0, 255, 0, 0, 255}; colorStops[1] = {0.5, 255, 255, 0, 255}; colorStops[2] = {1, 255, 255, 255, 255}; fill->colorStops(colorStops, 3); shape->fill(move(fill)); shape->translate(385, 400); canvas->push(move(shape)); //Shape2 auto shape2 = tvg::Shape::gen(); pShape2 = shape2.get(); shape2->appendRect(-50, -50, 100, 100, 0); shape2->translate(400, 400); //LinearGradient auto fill2 = tvg::LinearGradient::gen(); fill2->linear(-50, -50, 50, 50); //Gradient Color Stops tvg::Fill::ColorStop colorStops2[2]; colorStops2[0] = {0, 0, 0, 0, 255}; colorStops2[1] = {1, 255, 255, 255, 255}; fill2->colorStops(colorStops2, 2); shape2->fill(move(fill2)); canvas->push(move(shape2)); //Shape3 auto shape3 = tvg::Shape::gen(); pShape3 = shape3.get(); /* Look, how shape3's origin is different with shape2 The center of the shape is the anchor point for transformation. */ shape3->appendRect(100, 100, 150, 100, 20); //RadialGradient auto fill3 = tvg::RadialGradient::gen(); fill3->radial(175, 150, 75); //Gradient Color Stops tvg::Fill::ColorStop colorStops3[4]; colorStops3[0] = {0, 0, 127, 0, 127}; colorStops3[1] = {0.25, 0, 170, 170, 170}; colorStops3[2] = {0.5, 200, 0, 200, 200}; colorStops3[3] = {1, 255, 255, 255, 255}; fill3->colorStops(colorStops3, 4); shape3->fill(move(fill3)); shape3->translate(400, 400); canvas->push(move(shape3)); } void tvgUpdateCmds(tvg::Canvas* canvas, float progress) { /* Update shape directly. You can update only necessary properties of this shape, while retaining other properties. */ //Update Shape1 pShape->scale(1 - 0.75 * progress); pShape->rotate(360 * progress); //Update shape for drawing (this may work asynchronously) canvas->update(pShape); //Update Shape2 pShape2->rotate(360 * progress); pShape2->translate(400 + progress * 300, 400); canvas->update(pShape2); //Update Shape3 pShape3->rotate(-360 * progress); pShape3->scale(0.5 + progress); canvas->update(pShape3); } /************************************************************************/ /* Sw Engine Test Code */ /************************************************************************/ static unique_ptr swCanvas; void tvgSwTest(uint32_t* buffer) { //Create a Canvas swCanvas = tvg::SwCanvas::gen(); swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(swCanvas.get()); } void transitSwCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress) { tvgUpdateCmds(swCanvas.get(), progress); //Update Efl Canvas Eo* img = (Eo*) effect; evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT); evas_object_image_pixels_dirty_set(img, EINA_TRUE); } void drawSwView(void* data, Eo* obj) { swCanvas->draw(); swCanvas->sync(); } /************************************************************************/ /* GL Engine Test Code */ /************************************************************************/ static unique_ptr glCanvas; void initGLview(Evas_Object *obj) { static constexpr auto BPP = 4; //Create a Canvas glCanvas = tvg::GlCanvas::gen(); glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(glCanvas.get()); } void drawGLview(Evas_Object *obj) { auto gl = elm_glview_gl_api_get(obj); int w, h; elm_glview_size_get(obj, &w, &h); gl->glViewport(0, 0, w, h); gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl->glClear(GL_COLOR_BUFFER_BIT); gl->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); gl->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); gl->glEnable(GL_BLEND); glCanvas->draw(); glCanvas->sync(); } void transitGlCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress) { tvgUpdateCmds(glCanvas.get(), progress); } /************************************************************************/ /* Main Code */ /************************************************************************/ int main(int argc, char **argv) { tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw; if (argc > 1) { if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl; } //Initialize ThorVG Engine if (tvgEngine == tvg::CanvasEngine::Sw) { cout << "tvg engine: software" << endl; } else { cout << "tvg engine: opengl" << endl; } //Initialize ThorVG Engine tvg::Initializer::init(tvgEngine); elm_init(argc, argv); elm_config_accel_preference_set("gl"); Elm_Transit *transit = elm_transit_add(); if (tvgEngine == tvg::CanvasEngine::Sw) { auto view = createSwView(); elm_transit_effect_add(transit, transitSwCb, view, nullptr); } else { auto view = createGlView(); elm_transit_effect_add(transit, transitGlCb, view, nullptr); } elm_transit_duration_set(transit, 2); elm_transit_repeat_times_set(transit, -1); elm_transit_auto_reverse_set(transit, EINA_TRUE); elm_transit_go(transit); elm_run(); elm_shutdown(); //Terminate ThorVG Engine tvg::Initializer::term(tvgEngine); }