/* * Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include "Common.h" /************************************************************************/ /* Drawing Commands */ /************************************************************************/ void bgColor(tvg::Canvas* canvas) { //Background auto bg = tvg::Shape::gen(); bg->appendRect(0, 0, WIDTH, HEIGHT, 0, 0); //x, y, w, h, rx, ry bg->fill(200, 200, 255); //r, g, b canvas->push(std::move(bg)); } void goWild(tvg::Canvas* canvas) { float top = 100.0f; float bot = 700.0f; auto path = tvg::Shape::gen(); path->moveTo(300, top / 2); path->lineTo(100, bot); path->lineTo(350, 400); path->lineTo(420, bot); path->lineTo(430, top * 2); path->lineTo(500, bot); path->lineTo(460, top * 2); path->lineTo(750, bot); path->lineTo(460, top / 2); path->close(); path->fill(150, 150, 255); // fill color path->stroke(20); // stroke width path->stroke(120, 120, 255); // stroke color // path->stroke(tvg::StrokeJoin::Round); // path->stroke(tvg::StrokeJoin::Bevel); path->stroke(tvg::StrokeJoin::Miter); path->strokeMiterlimit(10); static float ml = path->strokeMiterlimit(); cout << "Set stroke miterlimit to " << ml << endl; canvas->push(std::move(path)); // push the path into the canvas } void blueprint(tvg::Canvas* canvas) { // Load png file from path. std::string path = EXAMPLE_DIR"/stroke-miterlimit.png"; std::unique_ptr picture = tvg::Picture::gen(); if (picture->load(path) != tvg::Result::Success) { cout << "Cannot load the picture: " << path << endl; return; } picture->opacity(42); picture->translate(24, 0); if (canvas->push(std::move(picture)) != tvg::Result::Success) { cout << "Cannot push image to canvas: " << path << endl; } } void svg(tvg::Canvas* canvas) { //SVG stroke-miterlimit test. std::string svg_text (R"SVG( )SVG"); std::size_t svg_text_size = svg_text.size(); std::unique_ptr picture = tvg::Picture::gen(); if (picture->load(svg_text.data(), svg_text_size, "svg", true) != tvg::Result::Success) { cout << "Couldn't load svg text data." << endl; return; } picture->scale(20); canvas->push(std::move(picture)); } void tvgDrawCmds(tvg::Canvas* canvas) { if (canvas) { bgColor(canvas); goWild(canvas); blueprint(canvas); svg(canvas); } } /************************************************************************/ /* Sw Engine Test Code */ /************************************************************************/ static unique_ptr swCanvas; void tvgSwTest(uint32_t* buffer) { //Create a Canvas swCanvas = tvg::SwCanvas::gen(); swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888S); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(swCanvas.get()); } void drawSwView(void* data, Eo* obj) { if (swCanvas->draw() == tvg::Result::Success) { swCanvas->sync(); } } /************************************************************************/ /* GL Engine Test Code */ /************************************************************************/ static unique_ptr glCanvas; void initGLview(Evas_Object *obj) { static constexpr auto BPP = 4; //Create a Canvas glCanvas = tvg::GlCanvas::gen(); glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(glCanvas.get()); } void drawGLview(Evas_Object *obj) { auto gl = elm_glview_gl_api_get(obj); gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl->glClear(GL_COLOR_BUFFER_BIT); if (glCanvas->draw() == tvg::Result::Success) { glCanvas->sync(); } } /************************************************************************/ /* Main Code */ /************************************************************************/ int main(int argc, char **argv) { tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw; if (argc > 1) { if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl; } //Initialize ThorVG Engine if (tvgEngine == tvg::CanvasEngine::Sw) { cout << "tvg engine: software" << endl; } else { cout << "tvg engine: opengl" << endl; } //Threads Count auto threads = std::thread::hardware_concurrency(); //Initialize ThorVG Engine if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) { elm_init(argc, argv); if (tvgEngine == tvg::CanvasEngine::Sw) { createSwView(); } else { createGlView(); } elm_run(); elm_shutdown(); //Terminate ThorVG Engine tvg::Initializer::term(tvgEngine); } else { cout << "engine is not supported" << endl; } return 0; }