/* * Copyright (c) 2020 - 2025 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_GL_SHADERSRC_H_ #define _TVG_GL_SHADERSRC_H_ extern const char* COLOR_VERT_SHADER; extern const char* COLOR_FRAG_SHADER; extern const char* GRADIENT_VERT_SHADER; extern const char* LINEAR_GRADIENT_FRAG_SHADER; extern const char* RADIAL_GRADIENT_FRAG_SHADER; extern const char* IMAGE_VERT_SHADER; extern const char* IMAGE_FRAG_SHADER; extern const char* MASK_VERT_SHADER; extern const char* MASK_ALPHA_FRAG_SHADER; extern const char* MASK_INV_ALPHA_FRAG_SHADER; extern const char* MASK_LUMA_FRAG_SHADER; extern const char* MASK_INV_LUMA_FRAG_SHADER; extern const char* MASK_ADD_FRAG_SHADER; extern const char* MASK_SUB_FRAG_SHADER; extern const char* MASK_INTERSECT_FRAG_SHADER; extern const char* MASK_DIFF_FRAG_SHADER; extern const char* MASK_DARKEN_FRAG_SHADER; extern const char* MASK_LIGHTEN_FRAG_SHADER; extern const char* STENCIL_VERT_SHADER; extern const char* STENCIL_FRAG_SHADER; extern const char* BLIT_VERT_SHADER; extern const char* BLIT_FRAG_SHADER; extern const char* MULTIPLY_BLEND_FRAG; extern const char* SCREEN_BLEND_FRAG; extern const char* OVERLAY_BLEND_FRAG; extern const char* COLOR_DODGE_BLEND_FRAG; extern const char* COLOR_BURN_BLEND_FRAG; extern const char* HARD_LIGHT_BLEND_FRAG; extern const char* SOFT_LIGHT_BLEND_FRAG; extern const char* DIFFERENCE_BLEND_FRAG; extern const char* EXCLUSION_BLEND_FRAG; extern const char* EFFECT_VERTEX; extern const char* GAUSSIAN_VERTICAL; extern const char* GAUSSIAN_HORIZONTAL; extern const char* EFFECT_FILL; extern const char* EFFECT_TINT; #endif /* _TVG_GL_SHADERSRC_H_ */