/* * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_SW_RENDERER_CPP_ #define _TVG_SW_RENDERER_CPP_ using namespace std; #include "tvgSwCommon.h" #include "tvgSwRenderer.h" /************************************************************************/ /* Internal Class Implementation */ /************************************************************************/ namespace tvg { struct SwTask { SwShape shape; const Shape* sdata; SwSize clip; Matrix* transform; RenderUpdateFlag flags; future progress; }; } static RenderInitializer renderInit; /************************************************************************/ /* External Class Implementation */ /************************************************************************/ SwRenderer::~SwRenderer() { flush(); } bool SwRenderer::clear() { return flush(); } bool SwRenderer::target(uint32_t* buffer, uint32_t stride, uint32_t w, uint32_t h) { if (!buffer || stride == 0 || w == 0 || h == 0) return false; surface.buffer = buffer; surface.stride = stride; surface.w = w; surface.h = h; return true; } bool SwRenderer::preRender() { //before we start rendering, we should finish all preparing tasks while (prepareTasks.size() > 0) { auto task = prepareTasks.front(); if (task->progress.valid()) task->progress.get(); prepareTasks.pop(); renderTasks.push(task); } return true; } bool SwRenderer::postRender() { auto asyncTask = [](SwRenderer* renderer) { renderer->doRender(); }; progress = async(launch::async, asyncTask, this); return true; } void SwRenderer::doRender() { rasterClear(surface); while (renderTasks.size() > 0) { auto task = renderTasks.front(); uint8_t r, g, b, a; if (auto fill = task->sdata->fill()) { rasterGradientShape(surface, task->shape, fill->id()); } else{ task->sdata->fill(&r, &g, &b, &a); if (a > 0) rasterSolidShape(surface, task->shape, r, g, b, a); } task->sdata->strokeColor(&r, &g, &b, &a); if (a > 0) rasterStroke(surface, task->shape, r, g, b, a); renderTasks.pop(); } } bool SwRenderer::flush() { while (prepareTasks.size() > 0) { auto task = prepareTasks.front(); if (task->progress.valid()) task->progress.get(); prepareTasks.pop(); } if (progress.valid()) progress.get(); return true; } bool SwRenderer::render(TVG_UNUSED const Shape& sdata, TVG_UNUSED void *data) { //Do Nothing return true; } bool SwRenderer::dispose(TVG_UNUSED const Shape& sdata, void *data) { auto task = static_cast(data); if (!task) return true; if (task->progress.valid()) task->progress.get(); shapeFree(task->shape); if (task->transform) free(task->transform); free(task); return true; } void* SwRenderer::prepare(const Shape& sdata, void* data, const RenderTransform* transform, RenderUpdateFlag flags) { //prepare task auto task = static_cast(data); if (!task) { task = static_cast(calloc(1, sizeof(SwTask))); if (!task) return nullptr; } if (flags == RenderUpdateFlag::None || task->progress.valid()) return task; task->sdata = &sdata; task->clip = {static_cast(surface.w), static_cast(surface.h)}; if (transform) { if (!task->transform) task->transform = static_cast(malloc(sizeof(Matrix))); assert(task->transform); *task->transform = transform->m; } else { if (task->transform) free(task->transform); task->transform = nullptr; } task->flags = flags; auto asyncTask = [](SwTask* task) { //Valid Stroking? uint8_t strokeAlpha = 0; auto strokeWidth = task->sdata->strokeWidth(); if (strokeWidth > FLT_EPSILON) { task->sdata->strokeColor(nullptr, nullptr, nullptr, &strokeAlpha); } //Shape if (task->flags & (RenderUpdateFlag::Path | RenderUpdateFlag::Transform)) { shapeReset(task->shape); uint8_t alpha = 0; task->sdata->fill(nullptr, nullptr, nullptr, &alpha); bool renderShape = (alpha > 0 || task->sdata->fill()); if (renderShape || strokeAlpha) { if (!shapePrepare(task->shape, task->sdata, task->clip, task->transform)) return; if (renderShape) { auto antiAlias = (strokeAlpha > 0 && strokeWidth >= 2) ? false : true; if (!shapeGenRle(task->shape, task->sdata, task->clip, antiAlias)) return; } } } //Fill if (task->flags & (RenderUpdateFlag::Gradient | RenderUpdateFlag::Transform)) { auto fill = task->sdata->fill(); if (fill) { auto ctable = (task->flags & RenderUpdateFlag::Gradient) ? true : false; if (ctable) shapeResetFill(task->shape); if (!shapeGenFillColors(task->shape, fill, task->transform, ctable)) return; } else { shapeDelFill(task->shape); } } //Stroke if (task->flags & (RenderUpdateFlag::Stroke | RenderUpdateFlag::Transform)) { if (strokeAlpha > 0) { shapeResetStroke(task->shape, task->sdata, task->transform); if (!shapeGenStrokeRle(task->shape, task->sdata, task->transform, task->clip)) return; } else { shapeDelStroke(task->shape); } } shapeDelOutline(task->shape); }; prepareTasks.push(task); task->progress = async((launch::async | launch::deferred), asyncTask, task); return task; } int SwRenderer::init() { return RenderInitializer::init(renderInit, new SwRenderer); } int SwRenderer::term() { return RenderInitializer::term(renderInit); } uint32_t SwRenderer::unref() { return RenderInitializer::unref(renderInit); } uint32_t SwRenderer::ref() { return RenderInitializer::ref(renderInit); } SwRenderer* SwRenderer::inst() { //We know renderer type, avoid dynamic_cast for performance. return static_cast(RenderInitializer::inst(renderInit)); } #endif /* _TVG_SW_RENDERER_CPP_ */