#include "testCommon.h" /************************************************************************/ /* Drawing Commands */ /************************************************************************/ void tvgDrawCmds(tvg::Canvas* canvas) { canvas->reserve(5); //reserve 5 shape nodes (optional) //Prepare Shape1 auto shape1 = tvg::Shape::gen(); shape1->appendRect(-100, -100, 1000, 1000, 50, 50); shape1->fill(255, 255, 255, 255); if (canvas->push(move(shape1)) != tvg::Result::Success) return; //Prepare Shape2 auto shape2 = tvg::Shape::gen(); shape2->appendRect(-100, -100, 250, 250, 50, 50); shape2->fill(0, 0, 255, 255); if (canvas->push(move(shape2)) != tvg::Result::Success) return; //Prepare Shape3 auto shape3 = tvg::Shape::gen(); shape3->appendRect(500, 500, 550, 550, 0, 0); shape3->fill(0, 255, 255, 255); if (canvas->push(move(shape3)) != tvg::Result::Success) return; //Prepare Shape4 auto shape4 = tvg::Shape::gen(); shape4->appendCircle(800, 100, 200, 200); shape4->fill(255, 255, 0, 255); if (canvas->push(move(shape4)) != tvg::Result::Success) return; //Prepare Shape5 auto shape5 = tvg::Shape::gen(); shape5->appendCircle(200, 650, 250, 200); shape5->fill(0, 0, 0, 255); if (canvas->push(move(shape5)) != tvg::Result::Success) return; } /************************************************************************/ /* Sw Engine Test Code */ /************************************************************************/ static unique_ptr swCanvas; void tvgSwTest(uint32_t* buffer) { //Create a Canvas swCanvas = tvg::SwCanvas::gen(); swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(swCanvas.get()); } void drawSwView(void* data, Eo* obj) { if (swCanvas->draw() == tvg::Result::Success) { swCanvas->sync(); } } /************************************************************************/ /* GL Engine Test Code */ /************************************************************************/ static unique_ptr glCanvas; void initGLview(Evas_Object *obj) { static constexpr auto BPP = 4; //Create a Canvas glCanvas = tvg::GlCanvas::gen(); glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(glCanvas.get()); } void drawGLview(Evas_Object *obj) { auto gl = elm_glview_gl_api_get(obj); int w, h; elm_glview_size_get(obj, &w, &h); gl->glViewport(0, 0, w, h); gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl->glClear(GL_COLOR_BUFFER_BIT); gl->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); gl->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); gl->glEnable(GL_BLEND); if (glCanvas->draw() == tvg::Result::Success) { glCanvas->sync(); } } /************************************************************************/ /* Main Code */ /************************************************************************/ int main(int argc, char **argv) { tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw; if (argc > 1) { if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl; } //Initialize ThorVG Engine if (tvgEngine == tvg::CanvasEngine::Sw) { cout << "tvg engine: software" << endl; } else { cout << "tvg engine: opengl" << endl; } //Initialize ThorVG Engine if (tvg::Initializer::init(tvgEngine) == tvg::Result::Success) { elm_init(argc, argv); if (tvgEngine == tvg::CanvasEngine::Sw) { createSwView(); } else { createGlView(); } elm_run(); elm_shutdown(); //Terminate ThorVG Engine tvg::Initializer::term(tvgEngine); } else { cout << "engine is not supported" << endl; } return 0; }