/* * Copyright (c) 2020 - 2023 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_GL_PROGRAM_H_ #define _TVG_GL_PROGRAM_H_ #include #include "tvgGlShader.h" class GlProgram { public: static std::unique_ptr gen(std::shared_ptr shader); GlProgram(std::shared_ptr shader); ~GlProgram(); void load(); static void unload(); int32_t getAttributeLocation(const char* name); int32_t getUniformLocation(const char* name); void setUniform1Value(int32_t location, int count, const int* values); void setUniform2Value(int32_t location, int count, const int* values); void setUniform3Value(int32_t location, int count, const int* values); void setUniform4Value(int32_t location, int count, const int* values); void setUniform1Value(int32_t location, int count, const float* values); void setUniform2Value(int32_t location, int count, const float* values); void setUniform3Value(int32_t location, int count, const float* values); void setUniform4Value(int32_t location, int count, const float* values); void setUniform4x4Value(int32_t location, int count, const float* values); private: void linkProgram(std::shared_ptr shader); uint32_t mProgramObj; static uint32_t mCurrentProgram; }; #endif /* _TVG_GL_PROGRAM_H_ */