/* * Copyright (c) 2021 - 2023 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include "../catch.hpp" TEST_CASE("Create a Scene", "[capiScene]") { Tvg_Paint* scene = tvg_scene_new(); REQUIRE(scene); REQUIRE(tvg_paint_del(scene) == TVG_RESULT_SUCCESS); } TEST_CASE("Paints Into a Scene", "[capiScene]") { Tvg_Paint* scene = tvg_scene_new(); REQUIRE(scene); //Pushing Paints REQUIRE(tvg_scene_push(scene, tvg_shape_new()) == TVG_RESULT_SUCCESS); REQUIRE(tvg_scene_push(scene, tvg_picture_new()) == TVG_RESULT_SUCCESS); REQUIRE(tvg_scene_push(scene, tvg_scene_new()) == TVG_RESULT_SUCCESS); //Pushing Null Pointer REQUIRE(tvg_scene_push(scene, NULL) == TVG_RESULT_INVALID_ARGUMENT); REQUIRE(tvg_scene_push(NULL, NULL) == TVG_RESULT_INVALID_ARGUMENT); REQUIRE(tvg_paint_del(scene) == TVG_RESULT_SUCCESS); } TEST_CASE("Scene Reservation", "[capiScene]") { Tvg_Paint* scene = tvg_scene_new(); REQUIRE(scene); //Check Growth / Reduction REQUIRE(tvg_scene_reserve(scene, 100) == TVG_RESULT_SUCCESS); REQUIRE(tvg_scene_reserve(scene, 1000) == TVG_RESULT_SUCCESS); REQUIRE(tvg_scene_reserve(scene, 100) == TVG_RESULT_SUCCESS); REQUIRE(tvg_scene_reserve(scene, 0) == TVG_RESULT_SUCCESS); //Invalid scene REQUIRE(tvg_scene_reserve(NULL, 1) == TVG_RESULT_INVALID_ARGUMENT); REQUIRE(tvg_paint_del(scene) == TVG_RESULT_SUCCESS); } TEST_CASE("Clear the Scene", "[capiScene]") { Tvg_Paint* scene = tvg_scene_new(); REQUIRE(scene); REQUIRE(tvg_scene_push(scene, tvg_shape_new()) == TVG_RESULT_SUCCESS); REQUIRE(tvg_scene_clear(scene, true) == TVG_RESULT_SUCCESS); //Invalid scene REQUIRE(tvg_scene_clear(NULL, false) == TVG_RESULT_INVALID_ARGUMENT); REQUIRE(tvg_paint_del(scene) == TVG_RESULT_SUCCESS); } TEST_CASE("Scene reusing paints", "[capiScene]") { REQUIRE(tvg_engine_init(TVG_ENGINE_SW, 0) == TVG_RESULT_SUCCESS); Tvg_Canvas* canvas = tvg_swcanvas_create(); REQUIRE(canvas); uint32_t* buffer = (uint32_t*) malloc(sizeof(uint32_t) * 200 * 200); REQUIRE(buffer); REQUIRE(tvg_swcanvas_set_target(canvas, buffer, 200, 200, 200, TVG_COLORSPACE_ARGB8888) == TVG_RESULT_SUCCESS); Tvg_Paint* scene = tvg_scene_new(); REQUIRE(scene); Tvg_Paint* shape = tvg_shape_new(); REQUIRE(shape); REQUIRE(tvg_scene_push(scene, shape) == TVG_RESULT_SUCCESS); REQUIRE(tvg_canvas_push(canvas, scene) == TVG_RESULT_SUCCESS); REQUIRE(tvg_canvas_update(canvas) == TVG_RESULT_SUCCESS); //No deallocate shape. REQUIRE(tvg_scene_clear(scene, false) == TVG_RESULT_SUCCESS); //Reuse shape. REQUIRE(tvg_scene_push(scene, shape) == TVG_RESULT_SUCCESS); REQUIRE(tvg_canvas_destroy(canvas) == TVG_RESULT_SUCCESS); REQUIRE(tvg_engine_term(TVG_ENGINE_SW) == TVG_RESULT_SUCCESS); free(buffer); }