#include #include using namespace std; #define WIDTH 800 #define HEIGHT 800 #define BPP 4 static Evas_GL_API *glapi; static unique_ptr canvas; static void tvgtest() { //Create a Canvas canvas = tvg::GlCanvas::gen(); canvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT); //Prepare a Shape (Rectangle + Rectangle + Circle + Circle) auto shape1 = tvg::Shape::gen(); shape1->appendRect(0, 0, 200, 200, 0); //x, y, w, h, cornerRadius shape1->appendRect(100, 100, 300, 300, 100); //x, y, w, h, cornerRadius shape1->appendCircle(400, 400, 100, 100); //cx, cy, radiusW, radiusH shape1->appendCircle(400, 500, 170, 100); //cx, cy, radiusW, radiusH shape1->fill(255, 255, 0, 255); //r, g, b, a shape1->stroke(255, 0, 0, 255); //r, g, b, a shape1->stroke(10.0f); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ canvas->push(move(shape1)); } static void init_gl(Evas_Object *obj) { //Initialize TizenVG Engine tvg::Initializer::init(tvg::CanvasEngine::Gl); tvgtest(); } static void del_gl(Evas_Object *obj) { //Terminate TizenVG Engine tvg::Initializer::term(tvg::CanvasEngine::Gl); } static void draw_gl(Evas_Object *obj) { Evas_GL_API *gl = elm_glview_gl_api_get(obj); int w, h; elm_glview_size_get(obj, &w, &h); gl->glViewport(0, 0, w, h); gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl->glClear(GL_COLOR_BUFFER_BIT); gl->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); gl->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); gl->glEnable(GL_BLEND); canvas->draw(); canvas->sync(); } void win_del(void *data, Evas_Object *o, void *ev) { elm_exit(); } int main(int argc, char **argv) { //Show the result using EFL... elm_init(argc, argv); elm_config_accel_preference_set("gl"); Eo* win = elm_win_util_standard_add(nullptr, "TizenVG Test"); evas_object_smart_callback_add(win, "delete,request", win_del, 0); //Create a new glview object Eo* gl = elm_glview_add(win); glapi = elm_glview_gl_api_get(gl); evas_object_size_hint_align_set(gl, EVAS_HINT_FILL, EVAS_HINT_FILL); evas_object_size_hint_weight_set(gl, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); elm_glview_mode_set(gl, ELM_GLVIEW_ALPHA); elm_glview_resize_policy_set(gl, ELM_GLVIEW_RESIZE_POLICY_RECREATE); elm_glview_render_policy_set(gl, ELM_GLVIEW_RENDER_POLICY_ON_DEMAND); evas_object_resize(gl, WIDTH, HEIGHT); //Initialize callback function gets registered here elm_glview_init_func_set(gl, init_gl); //Delete callback function gets registered here elm_glview_del_func_set(gl, del_gl); elm_glview_render_func_set(gl, draw_gl); evas_object_show(gl); evas_object_geometry_set(win, 0, 0, WIDTH, HEIGHT); evas_object_show(win); elm_run(); elm_shutdown(); return 0; }