/* * Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_CANVAS_H_ #define _TVG_CANVAS_H_ #include "tvgPaint.h" struct Canvas::Impl { enum Status : uint8_t {Synced = 0, Updating, Drawing}; list paints; RenderMethod* renderer; RenderRegion vport = {0, 0, INT32_MAX, INT32_MAX}; Status status = Status::Synced; bool refresh = false; //if all paints should be updated by force. Impl(RenderMethod* pRenderer) : renderer(pRenderer) { renderer->ref(); } ~Impl() { //make it sure any deffered jobs renderer->sync(); clearPaints(); if (renderer->unref() == 0) delete(renderer); } void clearPaints() { for (auto paint : paints) { if (P(paint)->unref() == 0) delete(paint); } paints.clear(); } Result push(unique_ptr paint) { //You can not push paints during rendering. if (status == Status::Drawing) return Result::InsufficientCondition; auto p = paint.release(); if (!p) return Result::MemoryCorruption; PP(p)->ref(); paints.push_back(p); return update(p, true); } Result clear(bool paints, bool buffer) { if (status == Status::Drawing) return Result::InsufficientCondition; //Clear render target if (buffer) { if (!renderer->clear()) return Result::InsufficientCondition; } if (paints) clearPaints(); return Result::Success; } void needRefresh() { refresh = true; } Result update(Paint* paint, bool force) { if (paints.empty() || status == Status::Drawing) return Result::InsufficientCondition; Array clips; auto flag = RenderUpdateFlag::None; if (refresh || force) flag = RenderUpdateFlag::All; if (paint) { paint->pImpl->update(renderer, nullptr, clips, 255, flag); } else { for (auto paint : paints) { paint->pImpl->update(renderer, nullptr, clips, 255, flag); } refresh = false; } status = Status::Updating; return Result::Success; } Result draw() { if (status == Status::Drawing || paints.empty() || !renderer->preRender()) return Result::InsufficientCondition; bool rendered = false; for (auto paint : paints) { if (paint->pImpl->render(renderer)) rendered = true; } if (!rendered || !renderer->postRender()) return Result::InsufficientCondition; status = Status::Drawing; return Result::Success; } Result sync() { if (status == Status::Synced) return Result::InsufficientCondition; if (renderer->sync()) { status = Status::Synced; return Result::Success; } return Result::InsufficientCondition; } Result viewport(int32_t x, int32_t y, int32_t w, int32_t h) { if (status != Status::Synced) return Result::InsufficientCondition; RenderRegion val = {x, y, w, h}; //intersect if the target buffer is already set. auto surface = renderer->mainSurface(); if (surface && surface->w > 0 && surface->h > 0) { val.intersect({0, 0, (int32_t)surface->w, (int32_t)surface->h}); } if (vport == val) return Result::Success; renderer->viewport(val); vport = val; needRefresh(); return Result::Success; } }; #endif /* _TVG_CANVAS_H_ */