#include "Common.h" /************************************************************************/ /* Drawing Commands */ /************************************************************************/ void tvgDrawStar(tvg::Shape* star) { star->moveTo(199, 34); star->lineTo(253, 143); star->lineTo(374, 160); star->lineTo(287, 244); star->lineTo(307, 365); star->lineTo(199, 309); star->lineTo(97, 365); star->lineTo(112, 245); star->lineTo(26, 161); star->lineTo(146, 143); star->close(); } void tvgDrawCmds(tvg::Canvas* canvas) { if (!canvas) return; //Background auto shape = tvg::Shape::gen(); shape->appendRect(0, 0, WIDTH, HEIGHT, 0, 0); shape->fill(255, 255, 255, 255); if (canvas->push(move(shape)) != tvg::Result::Success) return; ////////////////////////////////////////////// auto scene = tvg::Scene::gen(); scene->reserve(2); auto star1 = tvg::Shape::gen(); tvgDrawStar(star1.get()); star1->fill(255, 255, 0, 255); star1->stroke(255 ,0, 0, 128); star1->stroke(10); //Move Star1 star1->translate(-10, -10); auto clipStar = tvg::Shape::gen(); clipStar->appendCircle(200, 230, 110, 110); clipStar->fill(255, 255, 255, 255); // clip object must have alpha. clipStar->translate(10, 10); star1->composite(move(clipStar), tvg::CompositeMethod::ClipPath); auto star2 = tvg::Shape::gen(); tvgDrawStar(star2.get()); star2->fill(0, 255, 255, 64); star2->stroke(0 ,255, 0, 128); star2->stroke(10); //Move Star2 star2->translate(10, 40); auto clip = tvg::Shape::gen(); clip->appendCircle(200, 230, 130, 130); clip->fill(255, 255, 255, 255); // clip object must have alpha. clip->translate(10, 10); scene->push(move(star1)); scene->push(move(star2)); //Clipping scene to shape scene->composite(move(clip), tvg::CompositeMethod::ClipPath); canvas->push(move(scene)); ////////////////////////////////////////////// auto star3 = tvg::Shape::gen(); tvgDrawStar(star3.get()); star3->translate(400, 0); star3->fill(255, 255, 0, 255); //r, g, b, a star3->stroke(255 ,0, 0, 128); star3->stroke(10); auto clipRect = tvg::Shape::gen(); clipRect->appendRect(480, 110, 200, 200, 0, 0); //x, y, w, h, rx, ry clipRect->fill(255, 255, 255, 255); // clip object must have alpha. clipRect->translate(20, 20); //Clipping scene to rect(shape) star3->composite(move(clipRect), tvg::CompositeMethod::ClipPath); canvas->push(move(star3)); ////////////////////////////////////////////// auto picture = tvg::Picture::gen(); char buf[PATH_MAX]; sprintf(buf,"%s/cartman.svg", EXAMPLE_DIR); if (picture->load(buf) != tvg::Result::Success) return; picture->scale(3); picture->translate(200, 400); auto clipPath = tvg::Shape::gen(); clipPath->appendCircle(350, 510, 110, 110); //x, y, w, h, rx, ry clipPath->appendCircle(350, 650, 50, 50); //x, y, w, h, rx, ry clipPath->fill(255, 255, 255, 255); // clip object must have alpha. clipPath->translate(20, 20); //Clipping picture to path picture->composite(move(clipPath), tvg::CompositeMethod::ClipPath); canvas->push(move(picture)); } /************************************************************************/ /* Sw Engine Test Code */ /************************************************************************/ unique_ptr swCanvas; void tvgSwTest(uint32_t* buffer) { //Create a Canvas swCanvas = tvg::SwCanvas::gen(); swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(swCanvas.get()); } void drawSwView(void* data, Eo* obj) { if (swCanvas->draw() == tvg::Result::Success) { swCanvas->sync(); } } /************************************************************************/ /* GL Engine Test Code */ /************************************************************************/ static unique_ptr glCanvas; void initGLview(Evas_Object *obj) { static constexpr auto BPP = 4; //Create a Canvas glCanvas = tvg::GlCanvas::gen(); glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(glCanvas.get()); } void drawGLview(Evas_Object *obj) { auto gl = elm_glview_gl_api_get(obj); gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl->glClear(GL_COLOR_BUFFER_BIT); if (glCanvas->draw() == tvg::Result::Success) { glCanvas->sync(); } } /************************************************************************/ /* Main Code */ /************************************************************************/ int main(int argc, char **argv) { tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw; if (argc > 1) { if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl; } //Initialize ThorVG Engine if (tvgEngine == tvg::CanvasEngine::Sw) { cout << "tvg engine: software" << endl; } else { cout << "tvg engine: opengl" << endl; } //Threads Count auto threads = std::thread::hardware_concurrency(); //Initialize ThorVG Engine if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) { elm_init(argc, argv); if (tvgEngine == tvg::CanvasEngine::Sw) { createSwView(); } else { createGlView(); } elm_run(); elm_shutdown(); //Terminate ThorVG Engine tvg::Initializer::term(tvgEngine); } else { cout << "engine is not supported" << endl; } return 0; }