/* * Copyright (c) 2023 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_WG_RENDERER_H_ #define _TVG_WG_RENDERER_H_ #include "tvgWgPipelineEmpty.h" #include "tvgWgPipelineStroke.h" #include "tvgWgRenderData.h" class WgRenderer : public RenderMethod { private: WgRenderer(); ~WgRenderer(); private: void initialize(); void release(); public: RenderData prepare(const RenderShape& rshape, RenderData data, const RenderTransform* transform, Array& clips, uint8_t opacity, RenderUpdateFlag flags, bool clipper); RenderData prepare(const Array& scene, RenderData data, const RenderTransform* transform, Array& clips, uint8_t opacity, RenderUpdateFlag flags); RenderData prepare(Surface* surface, const RenderMesh* mesh, RenderData data, const RenderTransform* transform, Array& clips, uint8_t opacity, RenderUpdateFlag flags); bool preRender(); bool renderShape(RenderData data); bool renderImage(RenderData data); bool postRender(); bool dispose(RenderData data); RenderRegion region(RenderData data); RenderRegion viewport(); bool viewport(const RenderRegion& vp); bool blend(BlendMethod method); ColorSpace colorSpace(); bool clear(); bool sync(); bool target(uint32_t* buffer, uint32_t stride, uint32_t w, uint32_t h); bool target(void* window, uint32_t w, uint32_t h); // temporary solution Compositor* target(const RenderRegion& region, ColorSpace cs); bool beginComposite(Compositor* cmp, CompositeMethod method, uint8_t opacity); bool endComposite(Compositor* cmp); public: static WgRenderer* gen(); static bool init(uint32_t threads); static bool term(); private: Array mRenderDatas{}; private: Surface mTargetSurface = { nullptr, 0, 0, 0, ColorSpace::Unsupported, true }; float mViewMatrix[16]{}; // basic webgpu instances (TODO: create separated entity) WGPUInstance mInstance{}; WGPUAdapter mAdapter{}; WGPUDevice mDevice{}; WGPUQueue mQueue{}; // webgpu surface handles (TODO: create separated entity) WGPUSurface mSurface{}; WGPUSwapChain mSwapChain{}; WGPUTexture mStencilTex{}; WGPUTextureView mStencilTexView{}; private: WgPipelineEmpty mPipelineEmpty; WgPipelineStroke mPipelineStroke; WgPipelineSolid mPipelineSolid; WgPipelineLinear mPipelineLinear; WgPipelineRadial mPipelineRadial; WgGeometryData mGeometryDataWindow; WgPipelineBindGroupEmpty mPipelineBindGroupEmpty; WgPipelineBindGroupStroke mPipelineBindGroupStroke; }; #endif /* _TVG_WG_RENDERER_H_ */