/* * Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_GL_GPU_BUFFER_H_ #define _TVG_GL_GPU_BUFFER_H_ #include #include "tvgGlCommon.h" class GlGpuBuffer { public: enum class Target { ARRAY_BUFFER = GL_ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER = GL_ELEMENT_ARRAY_BUFFER, UNIFORM_BUFFER = GL_UNIFORM_BUFFER, }; GlGpuBuffer(); ~GlGpuBuffer(); void updateBufferData(Target target, uint32_t size, const void* data); void bind(Target target); void unbind(Target target); uint32_t getBufferId() { return mGlBufferId; } private: uint32_t mGlBufferId = 0; }; class GlStageBuffer { public: GlStageBuffer(); ~GlStageBuffer(); uint32_t push(void* data, uint32_t size, bool alignGpuOffset = false); void flushToGPU(); void bind(); void unbind(); GLuint getBufferId(); private: void alignOffset(uint32_t size); private: GLuint mVao = 0; unique_ptr mGpuBuffer = {}; Array mStageBuffer = {}; }; #endif /* _TVG_GL_GPU_BUFFER_H_ */