#include #include using namespace std; #define WIDTH 800 #define HEIGHT 800 static uint32_t buffer[WIDTH * HEIGHT]; void tvgtest() { //Initialize TizenVG Engine tvg::Initializer::init(tvg::CanvasEngine::Sw); //Create a Canvas auto canvas = tvg::SwCanvas::gen(); canvas->target(buffer, WIDTH, WIDTH, HEIGHT); //Create a Scene auto scene = tvg::Scene::gen(); scene->reserve(3); //reserve 3 shape nodes (optional) //Prepare Round Rectangle auto shape1 = tvg::Shape::gen(); shape1->appendRect(0, 0, 400, 400, 50); //x, y, w, h, cornerRadius shape1->fill(0, 255, 0, 255); //r, g, b, a scene->push(move(shape1)); //Prepare Circle auto shape2 = tvg::Shape::gen(); shape2->appendCircle(400, 400, 200, 200); //cx, cy, radiusW, radiusH shape2->fill(255, 255, 0, 255); //r, g, b, a scene->push(move(shape2)); //Prepare Ellipse auto shape3 = tvg::Shape::gen(); shape3->appendCircle(600, 600, 150, 100); //cx, cy, radiusW, radiusH shape3->fill(0, 255, 255, 255); //r, g, b, a scene->push(move(shape3)); //Create another Scene auto scene2 = tvg::Scene::gen(); scene2->reserve(2); //reserve 2 shape nodes (optional) //Star auto shape4 = tvg::Shape::gen(); //Appends Paths shape4->moveTo(199, 34); shape4->lineTo(253, 143); shape4->lineTo(374, 160); shape4->lineTo(287, 244); shape4->lineTo(307, 365); shape4->lineTo(199, 309); shape4->lineTo(97, 365); shape4->lineTo(112, 245); shape4->lineTo(26, 161); shape4->lineTo(146, 143); shape4->close(); shape4->fill(0, 0, 255, 255); scene2->push(move(shape4)); //Circle auto shape5 = tvg::Shape::gen(); auto cx = 550.0f; auto cy = 550.0f; auto radius = 125.0f; auto halfRadius = radius * 0.552284f; //Append Paths shape5->moveTo(cx, cy - radius); shape5->cubicTo(cx + halfRadius, cy - radius, cx + radius, cy - halfRadius, cx + radius, cy); shape5->cubicTo(cx + radius, cy + halfRadius, cx + halfRadius, cy + radius, cx, cy+ radius); shape5->cubicTo(cx - halfRadius, cy + radius, cx - radius, cy + halfRadius, cx - radius, cy); shape5->cubicTo(cx - radius, cy - halfRadius, cx - halfRadius, cy - radius, cx, cy - radius); shape5->fill(255, 0, 0, 255); scene2->push(move(shape5)); //Push scene2 onto the scene scene->push(move(scene2)); //Draw the Scene onto the Canvas canvas->push(move(scene)); canvas->draw(); canvas->sync(); //Terminate TizenVG Engine tvg::Initializer::term(tvg::CanvasEngine::Sw); } void win_del(void *data, Evas_Object *o, void *ev) { elm_exit(); } int main(int argc, char **argv) { tvgtest(); //Show the result using EFL... elm_init(argc, argv); Eo* win = elm_win_util_standard_add(NULL, "TizenVG Test"); evas_object_smart_callback_add(win, "delete,request", win_del, 0); Eo* img = evas_object_image_filled_add(evas_object_evas_get(win)); evas_object_image_size_set(img, WIDTH, HEIGHT); evas_object_image_data_set(img, buffer); evas_object_size_hint_weight_set(img, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); evas_object_show(img); elm_win_resize_object_add(win, img); evas_object_geometry_set(win, 0, 0, WIDTH, HEIGHT); evas_object_show(win); elm_run(); elm_shutdown(); }