#include "testCommon.h" /************************************************************************/ /* Drawing Commands */ /************************************************************************/ tvg::Shape* pShape = nullptr; void tvgDrawCmds(tvg::Canvas* canvas) { //Shape1 auto shape = tvg::Shape::gen(); /* Acquire shape pointer to access it again. instead, you should consider not to interrupt this pointer life-cycle. */ pShape = shape.get(); shape->moveTo(0, -114.5); shape->lineTo(54, -5.5); shape->lineTo(175, 11.5); shape->lineTo(88, 95.5); shape->lineTo(108, 216.5); shape->lineTo(0, 160.5); shape->lineTo(-102, 216.5); shape->lineTo(-87, 96.5); shape->lineTo(-173, 12.5); shape->lineTo(-53, -5.5); shape->close(); shape->fill(0, 0, 255, 255); shape->stroke(3); shape->stroke(255, 255, 255, 255); if (canvas->push(move(shape)) != tvg::Result::Success) return; } void tvgUpdateCmds(tvg::Canvas* canvas, float progress) { /* Update shape directly. You can update only necessary properties of this shape, while retaining other properties. */ //Transform Matrix tvg::Matrix m = {1, 0, 0, 0, 1, 0, 0, 0, 1}; //scale x m.e11 = 1 - (progress * 0.5f); //scale y m.e22 = 1 + (progress * 2.0f); //rotation constexpr auto PI = 3.141592f; auto degree = 45.0f; auto radian = degree / 180.0f * PI; auto cosVal = cosf(radian); auto sinVal = sinf(radian); auto t11 = m.e11 * cosVal + m.e12 * sinVal; auto t12 = m.e11 * -sinVal + m.e12 * cosVal; auto t21 = m.e21 * cosVal + m.e22 * sinVal; auto t22 = m.e21 * -sinVal + m.e22 * cosVal; auto t31 = m.e31 * cosVal + m.e32 * sinVal; auto t32 = m.e31 * -sinVal + m.e32 * cosVal; m.e11 = t11; m.e12 = t12; m.e21 = t21; m.e22 = t22; m.e31 = t31; m.e32 = t32; //translate m.e31 = progress * 300.0f + 300.0f; m.e32 = progress * -100.0f + 300.0f; pShape->transform(m); //Update shape for drawing (this may work asynchronously) canvas->update(pShape); } /************************************************************************/ /* Sw Engine Test Code */ /************************************************************************/ static unique_ptr swCanvas; void tvgSwTest(uint32_t* buffer) { //Create a Canvas swCanvas = tvg::SwCanvas::gen(); swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(swCanvas.get()); } void transitSwCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress) { tvgUpdateCmds(swCanvas.get(), progress); //Update Efl Canvas Eo* img = (Eo*) effect; evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT); evas_object_image_pixels_dirty_set(img, EINA_TRUE); } void drawSwView(void* data, Eo* obj) { if (swCanvas->draw() == tvg::Result::Success) { swCanvas->sync(); } } /************************************************************************/ /* GL Engine Test Code */ /************************************************************************/ static unique_ptr glCanvas; void initGLview(Evas_Object *obj) { static constexpr auto BPP = 4; //Create a Canvas glCanvas = tvg::GlCanvas::gen(); glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(glCanvas.get()); } void drawGLview(Evas_Object *obj) { auto gl = elm_glview_gl_api_get(obj); int w, h; elm_glview_size_get(obj, &w, &h); gl->glViewport(0, 0, w, h); gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl->glClear(GL_COLOR_BUFFER_BIT); gl->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); gl->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); gl->glEnable(GL_BLEND); if (glCanvas->draw() == tvg::Result::Success) { glCanvas->sync(); } } void transitGlCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress) { tvgUpdateCmds(glCanvas.get(), progress); } /************************************************************************/ /* Main Code */ /************************************************************************/ int main(int argc, char **argv) { tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw; if (argc > 1) { if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl; } //Initialize ThorVG Engine if (tvgEngine == tvg::CanvasEngine::Sw) { cout << "tvg engine: software" << endl; } else { cout << "tvg engine: opengl" << endl; } //Initialize ThorVG Engine tvg::Initializer::init(tvgEngine); elm_init(argc, argv); Elm_Transit *transit = elm_transit_add(); if (tvgEngine == tvg::CanvasEngine::Sw) { auto view = createSwView(); elm_transit_effect_add(transit, transitSwCb, view, nullptr); } else { auto view = createGlView(); elm_transit_effect_add(transit, transitGlCb, view, nullptr); } elm_transit_duration_set(transit, 2); elm_transit_repeat_times_set(transit, -1); elm_transit_auto_reverse_set(transit, EINA_TRUE); elm_transit_go(transit); elm_run(); elm_shutdown(); //Terminate ThorVG Engine tvg::Initializer::term(tvgEngine); }