/* * Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "tvgWgBindGroups.h" WGPUBindGroup WgBindGroupLayouts::createBindGroupTexSampled(WGPUSampler sampler, WGPUTextureView texView) { const WGPUBindGroupEntry bindGroupEntrys[] = { { .binding = 0, .sampler = sampler }, { .binding = 1, .textureView = texView } }; const WGPUBindGroupDescriptor bindGroupDesc { .layout = layoutTexSampled, .entryCount = 2, .entries = bindGroupEntrys }; return wgpuDeviceCreateBindGroup(device, &bindGroupDesc); } WGPUBindGroup WgBindGroupLayouts::createBindGroupTexSampledBuff1Un(WGPUSampler sampler, WGPUTextureView texView, WGPUBuffer buff) { const WGPUBindGroupEntry bindGroupEntrys[] = { { .binding = 0, .sampler = sampler }, { .binding = 1, .textureView = texView }, { .binding = 2, .buffer = buff, .size = wgpuBufferGetSize(buff) } }; const WGPUBindGroupDescriptor bindGroupDesc { .layout = layoutTexSampledBuff1Un, .entryCount = 3, .entries = bindGroupEntrys }; return wgpuDeviceCreateBindGroup(device, &bindGroupDesc); } WGPUBindGroup WgBindGroupLayouts::createBindGroupTexSampledBuff2Un(WGPUSampler sampler, WGPUTextureView texView, WGPUBuffer buff0, WGPUBuffer buff1) { const WGPUBindGroupEntry bindGroupEntrys[] = { { .binding = 0, .sampler = sampler }, { .binding = 1, .textureView = texView }, { .binding = 2, .buffer = buff0, .size = wgpuBufferGetSize(buff0) }, { .binding = 3, .buffer = buff1, .size = wgpuBufferGetSize(buff1) } }; const WGPUBindGroupDescriptor bindGroupDesc { .layout = layoutTexSampledBuff2Un, .entryCount = 4, .entries = bindGroupEntrys }; return wgpuDeviceCreateBindGroup(device, &bindGroupDesc); } WGPUBindGroup WgBindGroupLayouts::createBindGroupStrorage1WO(WGPUTextureView texView) { const WGPUBindGroupEntry bindGroupEntrys[] = { { .binding = 0, .textureView = texView } }; const WGPUBindGroupDescriptor bindGroupDesc { .layout = layoutTexStrorage1WO, .entryCount = 1, .entries = bindGroupEntrys }; return wgpuDeviceCreateBindGroup(device, &bindGroupDesc); } WGPUBindGroup WgBindGroupLayouts::createBindGroupStrorage1RO(WGPUTextureView texView) { const WGPUBindGroupEntry bindGroupEntrys[] = { { .binding = 0, .textureView = texView } }; const WGPUBindGroupDescriptor bindGroupDesc { .layout = layoutTexStrorage1RO, .entryCount = 1, .entries = bindGroupEntrys }; return wgpuDeviceCreateBindGroup(device, &bindGroupDesc); } WGPUBindGroup WgBindGroupLayouts::createBindGroupStrorage2RO(WGPUTextureView texView0, WGPUTextureView texView1) { const WGPUBindGroupEntry bindGroupEntrys[] = { { .binding = 0, .textureView = texView0 }, { .binding = 1, .textureView = texView1 } }; const WGPUBindGroupDescriptor bindGroupDesc { .layout = layoutTexStrorage2RO, .entryCount = 2, .entries = bindGroupEntrys }; return wgpuDeviceCreateBindGroup(device, &bindGroupDesc); } WGPUBindGroup WgBindGroupLayouts::createBindGroupStrorage3RO(WGPUTextureView texView0, WGPUTextureView texView1, WGPUTextureView texView2) { const WGPUBindGroupEntry bindGroupEntrys[] = { { .binding = 0, .textureView = texView0 }, { .binding = 1, .textureView = texView1 }, { .binding = 2, .textureView = texView2 } }; const WGPUBindGroupDescriptor bindGroupDesc { .layout = layoutTexStrorage3RO, .entryCount = 3, .entries = bindGroupEntrys }; return wgpuDeviceCreateBindGroup(device, &bindGroupDesc); } WGPUBindGroup WgBindGroupLayouts::createBindGroupBuffer1Un(WGPUBuffer buff) { const WGPUBindGroupEntry bindGroupEntrys[] = { { .binding = 0, .buffer = buff, .size = wgpuBufferGetSize(buff) } }; const WGPUBindGroupDescriptor bindGroupDesc { .layout = layoutBuffer1Un, .entryCount = 1, .entries = bindGroupEntrys }; return wgpuDeviceCreateBindGroup(device, &bindGroupDesc); } WGPUBindGroup WgBindGroupLayouts::createBindGroupBuffer2Un(WGPUBuffer buff0, WGPUBuffer buff1) { const WGPUBindGroupEntry bindGroupEntrys[] = { { .binding = 0, .buffer = buff0, .size = wgpuBufferGetSize(buff0) }, { .binding = 1, .buffer = buff1, .size = wgpuBufferGetSize(buff1) } }; const WGPUBindGroupDescriptor bindGroupDesc { .layout = layoutBuffer2Un, .entryCount = 2, .entries = bindGroupEntrys }; return wgpuDeviceCreateBindGroup(device, &bindGroupDesc); } WGPUBindGroup WgBindGroupLayouts::createBindGroupBuffer3Un(WGPUBuffer buff0, WGPUBuffer buff1, WGPUBuffer buff2) { const WGPUBindGroupEntry bindGroupEntrys[] = { { .binding = 0, .buffer = buff0, .size = wgpuBufferGetSize(buff0) }, { .binding = 1, .buffer = buff1, .size = wgpuBufferGetSize(buff1) }, { .binding = 2, .buffer = buff2, .size = wgpuBufferGetSize(buff2) } }; const WGPUBindGroupDescriptor bindGroupDesc { .layout = layoutBuffer3Un, .entryCount = 3, .entries = bindGroupEntrys }; return wgpuDeviceCreateBindGroup(device, &bindGroupDesc); } void WgBindGroupLayouts::releaseBindGroup(WGPUBindGroup& bindGroup) { if (bindGroup) wgpuBindGroupRelease(bindGroup); bindGroup = nullptr; } void WgBindGroupLayouts::initialize(WgContext& context) { // store device handle device = context.device; assert(device); // common bind group settings const WGPUShaderStageFlags visibility_vert = WGPUShaderStage_Vertex | WGPUShaderStage_Fragment | WGPUShaderStage_Compute; const WGPUShaderStageFlags visibility_frag = WGPUShaderStage_Fragment | WGPUShaderStage_Compute; const WGPUSamplerBindingLayout sampler = { .type = WGPUSamplerBindingType_Filtering }; const WGPUTextureBindingLayout texture = { .sampleType = WGPUTextureSampleType_Float, .viewDimension = WGPUTextureViewDimension_2D }; const WGPUStorageTextureBindingLayout storageTextureWO { .access = WGPUStorageTextureAccess_WriteOnly, .format = WGPUTextureFormat_RGBA8Unorm, .viewDimension = WGPUTextureViewDimension_2D }; const WGPUStorageTextureBindingLayout storageTextureRO { .access = WGPUStorageTextureAccess_ReadOnly, .format = WGPUTextureFormat_RGBA8Unorm, .viewDimension = WGPUTextureViewDimension_2D }; const WGPUBufferBindingLayout bufferUniform { .type = WGPUBufferBindingType_Uniform }; { // bind group layout tex sampled const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] { { .binding = 0, .visibility = visibility_frag, .sampler = sampler }, { .binding = 1, .visibility = visibility_frag, .texture = texture } }; const WGPUBindGroupLayoutDescriptor bindGroupLayoutDesc { .entryCount = 2, .entries = bindGroupLayoutEntries }; layoutTexSampled = wgpuDeviceCreateBindGroupLayout(device, &bindGroupLayoutDesc); assert(layoutTexSampled); } { // bind group layout tex sampled with buffer uniform const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] { { .binding = 0, .visibility = visibility_frag, .sampler = sampler }, { .binding = 1, .visibility = visibility_frag, .texture = texture }, { .binding = 2, .visibility = visibility_vert, .buffer = bufferUniform } }; const WGPUBindGroupLayoutDescriptor bindGroupLayoutDesc { .entryCount = 3, .entries = bindGroupLayoutEntries }; layoutTexSampledBuff1Un = wgpuDeviceCreateBindGroupLayout(device, &bindGroupLayoutDesc); assert(layoutTexSampledBuff1Un); } { // bind group layout tex sampled with buffer uniforms const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] { { .binding = 0, .visibility = visibility_frag, .sampler = sampler }, { .binding = 1, .visibility = visibility_frag, .texture = texture }, { .binding = 2, .visibility = visibility_vert, .buffer = bufferUniform }, { .binding = 3, .visibility = visibility_vert, .buffer = bufferUniform } }; const WGPUBindGroupLayoutDescriptor bindGroupLayoutDesc { .entryCount = 4, .entries = bindGroupLayoutEntries }; layoutTexSampledBuff2Un = wgpuDeviceCreateBindGroupLayout(device, &bindGroupLayoutDesc); assert(layoutTexSampledBuff1Un); } { // bind group layout tex storage 1 WO const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] { { .binding = 0, .visibility = visibility_frag, .storageTexture = storageTextureWO } }; const WGPUBindGroupLayoutDescriptor bindGroupLayoutDesc { .entryCount = 1, .entries = bindGroupLayoutEntries }; layoutTexStrorage1WO = wgpuDeviceCreateBindGroupLayout(device, &bindGroupLayoutDesc); assert(layoutTexStrorage1WO); } { // bind group layout tex storage 1 RO const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] { { .binding = 0, .visibility = visibility_frag, .storageTexture = storageTextureRO } }; const WGPUBindGroupLayoutDescriptor bindGroupLayoutDesc { .entryCount = 1, .entries = bindGroupLayoutEntries }; layoutTexStrorage1RO = wgpuDeviceCreateBindGroupLayout(device, &bindGroupLayoutDesc); assert(layoutTexStrorage1RO); } { // bind group layout tex storage 2 RO const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] { { .binding = 0, .visibility = visibility_frag, .storageTexture = storageTextureRO }, { .binding = 1, .visibility = visibility_frag, .storageTexture = storageTextureRO } }; const WGPUBindGroupLayoutDescriptor bindGroupLayoutDesc { .entryCount = 2, .entries = bindGroupLayoutEntries }; layoutTexStrorage2RO = wgpuDeviceCreateBindGroupLayout(device, &bindGroupLayoutDesc); assert(layoutTexStrorage2RO); } { // bind group layout tex storage 3 RO const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] { { .binding = 0, .visibility = visibility_frag, .storageTexture = storageTextureRO }, { .binding = 1, .visibility = visibility_frag, .storageTexture = storageTextureRO }, { .binding = 2, .visibility = visibility_frag, .storageTexture = storageTextureRO } }; const WGPUBindGroupLayoutDescriptor bindGroupLayoutDesc { .entryCount = 3, .entries = bindGroupLayoutEntries }; layoutTexStrorage3RO = wgpuDeviceCreateBindGroupLayout(device, &bindGroupLayoutDesc); assert(layoutTexStrorage3RO); } { // bind group layout buffer 1 uniform const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] { { .binding = 0, .visibility = visibility_vert, .buffer = bufferUniform } }; const WGPUBindGroupLayoutDescriptor bindGroupLayoutDesc { .entryCount = 1, .entries = bindGroupLayoutEntries }; layoutBuffer1Un = wgpuDeviceCreateBindGroupLayout(device, &bindGroupLayoutDesc); assert(layoutBuffer1Un); } { // bind group layout buffer 2 uniform const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] { { .binding = 0, .visibility = visibility_vert, .buffer = bufferUniform }, { .binding = 1, .visibility = visibility_vert, .buffer = bufferUniform } }; const WGPUBindGroupLayoutDescriptor bindGroupLayoutDesc { .entryCount = 2, .entries = bindGroupLayoutEntries }; layoutBuffer2Un = wgpuDeviceCreateBindGroupLayout(device, &bindGroupLayoutDesc); assert(layoutBuffer2Un); } { // bind group layout buffer 3 uniform const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] { { .binding = 0, .visibility = visibility_vert, .buffer = bufferUniform }, { .binding = 1, .visibility = visibility_vert, .buffer = bufferUniform }, { .binding = 2, .visibility = visibility_vert, .buffer = bufferUniform } }; const WGPUBindGroupLayoutDescriptor bindGroupLayoutDesc { .entryCount = 3, .entries = bindGroupLayoutEntries }; layoutBuffer3Un = wgpuDeviceCreateBindGroupLayout(device, &bindGroupLayoutDesc); assert(layoutBuffer3Un); } } void WgBindGroupLayouts::release(WgContext& context) { wgpuBindGroupLayoutRelease(layoutBuffer3Un); wgpuBindGroupLayoutRelease(layoutBuffer2Un); wgpuBindGroupLayoutRelease(layoutBuffer1Un); wgpuBindGroupLayoutRelease(layoutTexStrorage3RO); wgpuBindGroupLayoutRelease(layoutTexStrorage2RO); wgpuBindGroupLayoutRelease(layoutTexStrorage1RO); wgpuBindGroupLayoutRelease(layoutTexStrorage1WO); wgpuBindGroupLayoutRelease(layoutTexSampledBuff1Un); wgpuBindGroupLayoutRelease(layoutTexSampled); device = nullptr; }