#include "Common.h" #include /************************************************************************/ /* Drawing Commands */ /************************************************************************/ uint32_t *data = nullptr; void tvgDrawCmds(tvg::Canvas* canvas) { if (!canvas) return; //Solid Rectangle auto shape = tvg::Shape::gen(); shape->appendRect(0, 0, 400, 400, 0, 0); //Mask auto mask = tvg::Shape::gen(); mask->appendCircle(200, 200, 125, 125); mask->fill(255, 0, 0, 255); auto fill = tvg::LinearGradient::gen(); fill->linear(0, 0, 400, 400); tvg::Fill::ColorStop colorStops[2]; colorStops[0] = {0,0,0,0,255}; colorStops[1] = {1,255,255,255,255}; fill->colorStops(colorStops,2); shape->fill(move(fill)); shape->composite(move(mask), tvg::CompositeMethod::AlphaMask); canvas->push(move(shape)); //------------------------------------------- //Star auto shape1 = tvg::Shape::gen(); shape1->moveTo(599, 34); shape1->lineTo(653, 143); shape1->lineTo(774, 160); shape1->lineTo(687, 244); shape1->lineTo(707, 365); shape1->lineTo(599, 309); shape1->lineTo(497, 365); shape1->lineTo(512, 245); shape1->lineTo(426, 161); shape1->lineTo(546, 143); shape1->close(); //Mask auto mask1 = tvg::Shape::gen(); mask1->appendCircle(600, 200, 125, 125); mask1->fill(255, 0, 0, 255); auto fill1 = tvg::LinearGradient::gen(); fill1->linear(400, 0, 800, 400); tvg::Fill::ColorStop colorStops1[2]; colorStops1[0] = {0,0,0,0,255}; colorStops1[1] = {1,1,255,255,255}; fill1->colorStops(colorStops1,2); shape1->fill(move(fill1)); shape1->composite(move(mask1), tvg::CompositeMethod::AlphaMask); canvas->push(move(shape1)); //------------------------------------------- //Solid Rectangle auto shape2 = tvg::Shape::gen(); shape2->appendRect(0, 400, 400, 400, 0, 0); //Mask auto mask2 = tvg::Shape::gen(); mask2->appendCircle(200, 600, 125, 125); mask2->fill(255, 0, 0, 255); auto fill2 = tvg::LinearGradient::gen(); fill2->linear(0, 400, 400, 800); tvg::Fill::ColorStop colorStops2[2]; colorStops2[0] = {0,0,0,0,255}; colorStops2[1] = {1,255,255,255,255}; fill2->colorStops(colorStops2,2); shape2->fill(move(fill2)); shape2->composite(move(mask2), tvg::CompositeMethod::InvAlphaMask); canvas->push(move(shape2)); //------------------------------------------- // Star auto shape3 = tvg::Shape::gen(); shape3->moveTo(599, 434); shape3->lineTo(653, 543); shape3->lineTo(774, 560); shape3->lineTo(687, 644); shape3->lineTo(707, 765); shape3->lineTo(599, 709); shape3->lineTo(497, 765); shape3->lineTo(512, 645); shape3->lineTo(426, 561); shape3->lineTo(546, 543); shape3->close(); //Mask auto mask3 = tvg::Shape::gen(); mask3->appendCircle(600, 600, 125, 125); mask3->fill(255, 0, 0, 255); auto fill3 = tvg::LinearGradient::gen(); fill3->linear(400, 400, 800, 800); tvg::Fill::ColorStop colorStops3[2]; colorStops3[0] = {0,0,0,0,255}; colorStops3[1] = {1,1,255,255,255}; fill3->colorStops(colorStops3,2); shape3->fill(move(fill3)); shape3->composite(move(mask3), tvg::CompositeMethod::InvAlphaMask); canvas->push(move(shape3)); } /************************************************************************/ /* Sw Engine Test Code */ /************************************************************************/ static unique_ptr swCanvas; void tvgSwTest(uint32_t* buffer) { //Create a Canvas swCanvas = tvg::SwCanvas::gen(); swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(swCanvas.get()); } void drawSwView(void* data, Eo* obj) { if (swCanvas->draw() == tvg::Result::Success) { swCanvas->sync(); } } /************************************************************************/ /* GL Engine Test Code */ /************************************************************************/ static unique_ptr glCanvas; void initGLview(Evas_Object *obj) { static constexpr auto BPP = 4; //Create a Canvas glCanvas = tvg::GlCanvas::gen(); glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(glCanvas.get()); } void drawGLview(Evas_Object *obj) { auto gl = elm_glview_gl_api_get(obj); gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl->glClear(GL_COLOR_BUFFER_BIT); if (glCanvas->draw() == tvg::Result::Success) { glCanvas->sync(); } } /************************************************************************/ /* Main Code */ /************************************************************************/ int main(int argc, char **argv) { tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw; if (argc > 1) { if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl; } //Initialize ThorVG Engine if (tvgEngine == tvg::CanvasEngine::Sw) { cout << "tvg engine: software" << endl; } else { cout << "tvg engine: opengl" << endl; } //Threads Count auto threads = std::thread::hardware_concurrency(); //Initialize ThorVG Engine if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) { elm_init(argc, argv); if (tvgEngine == tvg::CanvasEngine::Sw) { createSwView(); } else { createGlView(); } elm_run(); elm_shutdown(); //Terminate ThorVG Engine tvg::Initializer::term(tvg::CanvasEngine::Sw); if (data) free(data); } else { cout << "engine is not supported" << endl; } return 0; }