/* * Copyright (c) 2023 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "tvgPaint.h" #include "tvgFill.h" #include "tvgLottieModel.h" /************************************************************************/ /* Internal Class Implementation */ /************************************************************************/ /************************************************************************/ /* External Class Implementation */ /************************************************************************/ LottieImage::~LottieImage() { free(b64Data); free(mimeType); if (picture && PP(picture)->unref() == 0) { delete(picture); } } void LottieTrimpath::segment(float frameNo, float& start, float& end) { auto s = this->start(frameNo) * 0.01f; auto e = this->end(frameNo) * 0.01f; auto o = fmod(this->offset(frameNo), 360.0f) / 360.0f; //0 ~ 1 auto diff = fabs(s - e); if (mathZero(diff)) { start = 0.0f; end = 0.0f; return; } if (mathEqual(diff, 1.0f) || mathEqual(diff, 2.0f)) { start = 0.0f; end = 1.0f; return; } s += o; e += o; auto loop = true; //no loop if (s > 1.0f && e > 1.0f) loop = false; if (s < 0.0f && e < 0.0f) loop = false; if (s >= 0.0f && s <= 1.0f && e >= 0.0f && e <= 1.0f) loop = false; if (s > 1.0f) s -= 1.0f; if (s < 0.0f) s += 1.0f; if (e > 1.0f) e -= 1.0f; if (e < 0.0f) e += 1.0f; if (loop) { start = s > e ? s : e; end = s < e ? s : e; } else { start = s < e ? s : e; end = s > e ? s : e; } } Fill* LottieGradient::fill(float frameNo) { Fill* fill = nullptr; //Linear Graident if (id == 1) { fill = LinearGradient::gen().release(); static_cast(fill)->linear(start(frameNo).x, start(frameNo).y, end(frameNo).x, end(frameNo).y); } //Radial Gradient if (id == 2) { fill = RadialGradient::gen().release(); auto sx = start(frameNo).x; auto sy = start(frameNo).y; auto ex = end(frameNo).x; auto ey = end(frameNo).y; auto w = fabsf(ex - sx); auto h = fabsf(ey - sy); auto r = (w > h) ? (w + 0.375f * h) : (h + 0.375f * w); auto progress = this->height(frameNo) * 0.01f; if (mathZero(progress)) { P(static_cast(fill))->radial(sx, sy, r, sx, sy, 0.0f); } else { if (mathEqual(progress, 1.0f)) progress = 0.99f; auto startAngle = atan2(ey - sy, ex - sx) * 180.0f / MATH_PI; auto angle = (startAngle + this->angle(frameNo)) * (MATH_PI / 180.0f); auto fx = sx + cos(angle) * progress * r; auto fy = sy + sin(angle) * progress * r; // Lottie dosen't have any focal radius concept P(static_cast(fill))->radial(sx, sy, r, fx, fy, 0.0f); } } if (!fill) return nullptr; colorStops(frameNo, fill); return fill; } void LottieGroup::prepare(LottieObject::Type type) { LottieObject::type = type; for (auto child = children.data; child < children.end(); ++child) { statical &= (*child)->statical; if (!statical) break; } } LottieLayer::~LottieLayer() { if (refId) { //No need to free assets children because the Composition owns them. children.clear(); free(refId); } for (auto m = masks.data; m < masks.end(); ++m) { delete(*m); } delete(matte.target); delete(transform); if (cache.scene) delete(cache.scene); if (cache.clipper && PP(cache.clipper)->unref() == 0) delete(cache.clipper); } void LottieLayer::prepare() { if (transform) statical &= transform->statical; if (timeRemap.frames) statical = false; /* if layer is hidden, only useful data is its transform matrix. so force it to be a Null Layer and release all resource. */ if (hidden) { type = LottieLayer::Null; children.reset(); return; } LottieGroup::prepare(LottieObject::Layer); } float LottieLayer::remap(float frameNo) { if (timeRemap.frames || timeRemap.value) { frameNo = comp->frameAtTime(timeRemap(frameNo)); } else { frameNo -= startFrame; } return (frameNo / timeStretch); } LottieComposition::~LottieComposition() { if (!initiated) delete(scene); delete(root); free(version); free(name); //delete interpolators for (auto i = interpolators.data; i < interpolators.end(); ++i) { free((*i)->key); free(*i); } //delete assets for (auto a = assets.data; a < assets.end(); ++a) { delete(*a); } }