/* * Copyright (c) 2023 - 2025 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_WG_SHADER_SRC_H_ #define _TVG_WG_SHADER_SRC_H_ // helper shaders extern const char* cShaderSrc_Stencil; extern const char* cShaderSrc_Depth; // shaders normal blend extern const char* cShaderSrc_Solid; extern const char* cShaderSrc_Linear; extern const char* cShaderSrc_Radial; extern const char* cShaderSrc_Image; extern const char* cShaderSrc_Scene; // shaders custrom blend extern const char* cShaderSrc_Solid_Blend; extern const char* cShaderSrc_Linear_Blend; extern const char* cShaderSrc_Radial_Blend; extern const char* cShaderSrc_Image_Blend; extern const char* cShaderSrc_Scene_Blend; extern const char* cShaderSrc_BlendFuncs; // shaders scene compose extern const char* cShaderSrc_Scene_Compose; // shaders blit extern const char* cShaderSrc_Blit; // compute shader sources: effects extern const char* cShaderSrc_GaussianBlur; extern const char* cShaderSrc_Effects; #endif // _TVG_WG_SHEDER_SRC_H_